private void Start() { for (int i = 0; i < GameModeEnum.GetNames(typeof(GameModeEnum)).Length; i++) { _teams.Add(0); } }
public void UpdateList() { Debug.Log(GameModeEnum.GetNames(typeof(GameModeEnum)).Length); if (GameModeEnum.GetNames(typeof(GameModeEnum)).Length != selectGameMode.Count) { selectGameMode.Clear(); for (int i = 0; i < GameModeEnum.GetNames(typeof(GameModeEnum)).Length; i++) { selectGameMode.Add(false); } } }