Esempio n. 1
0
    public void DrawCard(CardPile pile)
    {
        // Can't draw cards if we're not the active player
        if (!activePlayer)
        {
            return;
        }

        // Can't draw a card if we have one floating
        if (currentCard != null)
        {
            return;
        }

        // Check if pile has cards
        if (pile.GetCardCount() <= 0)
        {
            // Check if we can dump the graveyard back in the deck
            if (GameMng.GetRules().infiniteDeck)
            {
                var cards = graveyard.GetCards();
                graveyard.Clear();

                if (GameMng.GetRules().reshuffleInfinite)
                {
                    ShuffleDeck(cards);
                }

                pile.Add(cards);

                if (pile.GetCardCount() <= 0)
                {
                    return;
                }
            }
            else
            {
                return;
            }
        }

        // Check if we can draw cards (cards in hand is less than maximum allowed)
        if (hand.GetCardCount() >= GameMng.GetRules().maxCardsInHand)
        {
            return;
        }

        // Check if we've already drawn enough cards this turn
        if (drawCount >= GameMng.GetRules().drawPerTurn)
        {
            return;
        }

        drawCount++;

        // Get the first card
        CardDesc card = pile.GetFirstCard();

        // Create the card itself and pop it on the hand
        var cardObject = GameMng.CreateCard(card);

        hand.Add(cardObject);
    }