void Start() { levelManager = GameObject.FindObjectOfType <LevelManager>(); ball = GameObject.FindObjectOfType <BallMech>(); paddle = GameObject.FindObjectOfType <Paddle>(); gamemgt = GameObject.FindObjectOfType <GameMgt>(); }
// Use this for initialization void Start() { float distance = transform.position.z - Camera.main.transform.position.z; Vector3 leftLimit = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance)); Vector3 rightLimit = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance)); xmin = leftLimit.x; xmax = rightLimit.x; damage = 0; gameMgt = GameObject.FindObjectOfType <GameMgt>(); audioplay = GetComponent <AudioSource>(); }
void Start() { gameMgt = GameObject.FindObjectOfType <GameMgt>(); }
// Use this for initialization void Start() { levelManager = GameObject.FindObjectOfType <LevelManager>(); gamemgt = GameObject.FindObjectOfType <GameMgt>(); brick = GameObject.FindObjectOfType <Brick>(); }
// Use this for initialization void Start() { damage = 0; gameMgt = GameObject.FindObjectOfType <GameMgt>(); //sounds = GetComponents<AudioSource>(); }