Ejemplo n.º 1
0
 void Start()
 {
     levelManager = GameObject.FindObjectOfType <LevelManager>();
     ball         = GameObject.FindObjectOfType <BallMech>();
     paddle       = GameObject.FindObjectOfType <Paddle>();
     gamemgt      = GameObject.FindObjectOfType <GameMgt>();
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        float   distance   = transform.position.z - Camera.main.transform.position.z;
        Vector3 leftLimit  = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance));
        Vector3 rightLimit = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance));

        xmin = leftLimit.x;
        xmax = rightLimit.x;

        damage = 0;

        gameMgt   = GameObject.FindObjectOfType <GameMgt>();
        audioplay = GetComponent <AudioSource>();
    }
Ejemplo n.º 3
0
 void Start()
 {
     gameMgt = GameObject.FindObjectOfType <GameMgt>();
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     levelManager = GameObject.FindObjectOfType <LevelManager>();
     gamemgt      = GameObject.FindObjectOfType <GameMgt>();
     brick        = GameObject.FindObjectOfType <Brick>();
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     damage  = 0;
     gameMgt = GameObject.FindObjectOfType <GameMgt>();
     //sounds = GetComponents<AudioSource>();
 }