Esempio n. 1
0
        private static void FillGameMatrix()
        {
            removable_wall_possibles.Clear();
            for (int i = 0; i <= GameMatrix.GetUpperBound(0); i++)
            {
                for (int j = 0; j <= GameMatrix.GetUpperBound(1); j++)
                {
                    //falak behlyezése
                    if (i % 2 == 1 && j % 2 == 1)
                    {
                        GameMatrix[i, j] = (int)Enums.FieldTypes.wall;
                    }
                    else
                    {
                        GameMatrix[i, j] = (int)Enums.FieldTypes.basic;

                        //kirobbantható falak helyei lehetnek
                        if (!(
                                (i == 0 && j == 0) || i == 1 && j == 0 || (i == 0 && j == 1) || (i == GameMatrix.GetUpperBound(0) && j == GameMatrix.GetUpperBound(1)) || (i == GameMatrix.GetUpperBound(0) && j == GameMatrix.GetUpperBound(1) - 1) || (i == GameMatrix.GetUpperBound(0) - 1 && j == GameMatrix.GetUpperBound(1))
                                ))
                        {
                            Position p = new Position();
                            p.X = i;
                            p.Y = j;
                            removable_wall_possibles.Add(p);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
 public static void GameMatrixItemAdd(int x, int y, Enums.FieldTypes fieldTypes)
 {
     if (x > GameMatrix.GetUpperBound(0) || y > GameMatrix.GetUpperBound(1))
     {
         return;
     }
     GameMatrix[x, y] = (int)fieldTypes;
 }
Esempio n. 3
0
        public static bool CheckField(int left, int top, List <Enums.FieldTypes> fieldTypes)
        {
            if (left > GameMatrix.GetUpperBound(0) || top > GameMatrix.GetUpperBound(1) ||
                left < 0 || top < 0)
            {
                return(false);
            }

            foreach (Enums.FieldTypes item in fieldTypes)
            {
                if (GameMatrix[left, top] == (int)item)
                {
                    return(true);
                }
            }
            return(false);
        }
Esempio n. 4
0
        public static List <Position> GetWallPositions()
        {
            List <Position> positions = new List <Position>();

            for (int i = 0; i <= GameMatrix.GetUpperBound(0); i++)
            {
                for (int j = 0; j <= GameMatrix.GetUpperBound(1); j++)
                {
                    if (GameMatrix[i, j] == (int)Enums.FieldTypes.wall)
                    {
                        Position p = new Position();
                        p.X = i * field_width + (field_width / 2);
                        p.Y = j * field_height + (field_height / 2);

                        positions.Add(p);
                    }
                }
            }

            return(positions);
        }