public static double UnitProductionResultMod(int level, bool premium) { var premiumMod = UnitProductionMod(premium); var speedRate = GameMathStats.CalcProgressBonus(level, premiumMod, _buildCostUpdateModifer, 0.02); return(speedRate); }
public static double GetPower(int level, bool premium) { return(GameMathStats.CalcProgressBonus(level, GetPowerMod(premium), GameMathStats.DefaultProgressBonusPerLevel, 0.01)); }