public void Start() { gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>(); Akun = new characterform("akun"); StartCoroutine(Getimage(imagename, DATAimage, spriteDATA)); gamemanager.spriteDATA = spriteDATA; iteminfo.Add("match", "賣女孩的小火柴"); iteminfo.Add("matchbox", "沒有火柴的火柴盒?"); iteminfo.Add("burnmatch", "燒毀!"); iteminfo.Add("key", "開啟命運之門的石之鑰匙"); StartCoroutine(Getimage(Akunimagename, Akunimage, Akun.CG)); }
// Start is called before the first frame update void Start() { gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>(); }
// Start is called before the first frame update void Start() { gamemanager = GameObject.Find("GameManager").GetComponent <GameManager_s>(); anime = character.GetComponent <Animator>(); }