private void Start() { leftFingers = new List <Leap.Finger.FingerType>(); rightFingers = new List <Leap.Finger.FingerType>(); int c1 = 0; int c2 = 0; for (int i = 0; i < togglesFingers.Length; i++) { if (togglesFingers[i].GetComponent <Toggle>().isOn) { if (i < togglesFingers.Length / 2) { leftFingers.Add(togglesFingers[i].GetComponent <ToggleFinger>().fingerType); c1++; } else { rightFingers.Add(togglesFingers[i].GetComponent <ToggleFinger>().fingerType); c2++; } } } gameMode = GameManagerMoles.GameModeMoles.Touch; }
public void OnGameModeChanged() { if (dropdownGameMode.value == 0) { gameMode = GameManagerMoles.GameModeMoles.Touch; panelGrab.SetActive(false); panelFingers.SetActive(true); } else if (dropdownGameMode.value == 1) { gameMode = GameManagerMoles.GameModeMoles.Grab; panelFingers.SetActive(false); panelGrab.SetActive(true); } panelMode.SetActive(false); panelMode.SetActive(true); }