private void Start()
    {
        leftFingers  = new List <Leap.Finger.FingerType>();
        rightFingers = new List <Leap.Finger.FingerType>();

        int c1 = 0;
        int c2 = 0;

        for (int i = 0; i < togglesFingers.Length; i++)
        {
            if (togglesFingers[i].GetComponent <Toggle>().isOn)
            {
                if (i < togglesFingers.Length / 2)
                {
                    leftFingers.Add(togglesFingers[i].GetComponent <ToggleFinger>().fingerType);
                    c1++;
                }
                else
                {
                    rightFingers.Add(togglesFingers[i].GetComponent <ToggleFinger>().fingerType);
                    c2++;
                }
            }
        }

        gameMode = GameManagerMoles.GameModeMoles.Touch;
    }
    public void OnGameModeChanged()
    {
        if (dropdownGameMode.value == 0)
        {
            gameMode = GameManagerMoles.GameModeMoles.Touch;
            panelGrab.SetActive(false);
            panelFingers.SetActive(true);
        }
        else if (dropdownGameMode.value == 1)
        {
            gameMode = GameManagerMoles.GameModeMoles.Grab;
            panelFingers.SetActive(false);
            panelGrab.SetActive(true);
        }

        panelMode.SetActive(false);
        panelMode.SetActive(true);
    }