private void _gameManager_OnGameInit(object sender, GameManager.GameDayArgs e) { levelText.text = $"Day {e.Day}"; levelImage.SetActive(true); restartButton.SetActive(false); }
private void _gameManager_OnGameOver(object sender, GameManager.GameDayArgs e) { levelText.text = $"After {e.Day} days, you starved."; levelImage.SetActive(true); restartButton.SetActive(true); }