Beispiel #1
0
 private void _gameManager_OnGameInit(object sender, GameManager.GameDayArgs e)
 {
     levelText.text = $"Day {e.Day}";
     levelImage.SetActive(true);
     restartButton.SetActive(false);
 }
Beispiel #2
0
 private void _gameManager_OnGameOver(object sender, GameManager.GameDayArgs e)
 {
     levelText.text = $"After {e.Day} days, you starved.";
     levelImage.SetActive(true);
     restartButton.SetActive(true);
 }