//functionality goes elsewhere eventually public void InitializeCard(string finalFourDigits, float cash, int brandID) { m_id = cardCount; ++cardCount; cardNumber = "**** **** **** " + finalFourDigits; m_cash = cash; m_CardImage = (GameManager.CardImage)brandID; }
public void CardBrand(int slot, GameManager.CardImage crd) { Debug.LogWarning("credit: " + crd.ToString()); enemyPanel[slot].creditCard.sprite = phoneImages[(int)crd]; }