Esempio n. 1
0
 public void RenderTransform(RectTransformComponent rectTransform)
 {
     _state.Model *= rectTransform.Matrix();
     _rc.Model     = _view * _state.Model;
 }
 /// <summary>
 /// Calculates a transformation matrix from this rect transform component.
 /// </summary>
 /// <param name="rtcThis">This rect transform component.</param>
 /// <returns>The rect transform component's translation, rotation, scale, width and height combined in a single matrix.</returns>
 public static float4x4 Matrix(this RectTransformComponent rtcThis)
 {
     return(float4x4.CreateTranslation(rtcThis.Translation) * float4x4.CreateRotationY(rtcThis.Rotation.y) *
            float4x4.CreateRotationX(rtcThis.Rotation.x) * float4x4.CreateRotationZ(rtcThis.Rotation.z) *
            float4x4.CreateScale(rtcThis.Width, rtcThis.Height, rtcThis.Scale.z));
 }