Esempio n. 1
0
        /**
         * Tick logic for running game
         */
        private void GameRunningTickLogic()
        {
            Movement();
            logic.CollisionCheck();
            TimerCounter++;

            logic.NextLevel();

            CreditBlink();

            if (TimerCounter % 100 == 0 && logic.IsGameOver() == false)
            {
                alienbullets = logic.GenerateAlienBullet();
            }

            if (TimerCounter % 400 == 0 && gameover == false)
            {
                alienbullets = logic.GenerateAlienBullet();
            }

            // Flap the images to give them a moving look
            alienGroup = logic.AnimateAliens(TimerCounter);
            Invalidate();

            if (logic.IsGameOver() == false)
            {
                //move by factor of speed
                logic.MoveAlienByFactorAndDirection(ClientRectangle.Width, TimerCounter);
                logic.moveUFO();
            }
            logic.CheckForLanding(ClientRectangle.Bottom);
            if (logic.UFOOutOfBound())
            {
                logic.ResetUFO();
            }
            Invalidate();
        }