Esempio n. 1
0
 /// <summary>
 /// Opens downgrade menu or destroys building
 /// </summary>
 public void Downgrade()
 {
     if (!wait)
     {
         Hide();
         if (buildingLogic.ActualBuilding.GetGrade() > 1) //Downgrade building
         {
             (GameObject.Find("BuildingUpgrade").GetComponent("BuildingUpgrade") as BuildingUpgrade).Show(buildingLogic, false);
         }
         else if (buildingLogic.ActualBuilding.GetGrade() == 1) //Destroy building
         {
             GameLogic.Action();
             buildingLogic.CmdChangeBuilding(Buildings.EMPTY);
         }
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Applies new building
        /// </summary>
        public void ConfirmBuild()
        {
            Hide(); //Hide this window

            //Take money&action for building
            GameLogic.Action();
            if (buildingLogic.ActualBuilding.GetGrade() == 0)
            {
                GameLogic.HasTurn.Money = -4;
            }
            else
            {
                GameLogic.HasTurn.Money = -1;
            }

            //Refresh player info
            GameLogic.ShowPlayerInfo();

            //Apply building
            buildingLogic.CmdChangeBuilding(displayedBuildings[Selected]);
        }