void Awake() { _selfRef = this; DontDestroyOnLoad(gameObject); if (once) { GJAPI.Init(gameID, privateKey); } }
void Awake() { _selfRef = this; DontDestroyOnLoad(gameObject); if (once) GJAPI.Init(gameID, privateKey); }
// Use this for initialization void Awake() { api = GameObject.Find("_GameJoltAPIManager").GetComponent<GameJoltAPIManager>(); }
// Use this for initialization void Awake() { _selfRef = this; api = GameObject.Find("_GameJoltAPIManager").GetComponent<GameJoltAPIManager>(); }
// Use this for initialization void Awake() { _selfRef = this; api = GameObject.Find("_GameJoltAPIManager").GetComponent <GameJoltAPIManager>(); }
// Use this for initialization void Awake() { api = GameObject.Find("_GameJoltAPIManager").GetComponent <GameJoltAPIManager>(); }