private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_BG = m_icon_img.Make <GameImage>("Image"); m_count_lab = m_count_BG.Make <GameLabel>("count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_use_btn = Make <GameButton>("btnUse"); m_buy_btn = Make <GameButton>("btnbuy"); //m_buy_title_txt = m_buy_btn.Make<GameLabel>("Text_cost"); //m_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); m_cashType_img = m_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_btn = Make <GameButton>("limitedbuy"); //m_limited_buy_title_txt = m_limited_buy_btn.Make<GameLabel>("Text"); //m_limited_buy_title_txt.Text = LocalizeModule.Instance.GetString("goods_buy"); m_limited_cost_lab = m_limited_buy_btn.Make <GameLabel>("Text_cost"); m_limited_cashType_img = m_limited_buy_btn.Make <GameImage>("Image_cash"); m_limited_buy_num_txt = m_limited_buy_btn.Make <GameLabel>("Image_label_1:Text"); }
private GameUIEffect m_normalEffect; //普通物品特效 private void InitController() { m_icon_img = Make <GameImage>("Image:icon"); m_itemCount_lab = m_icon_img.Make <GameLabel>("Text"); m_itemName_lab = m_icon_img.Make <GameLabel>("name"); m_costType_img = Make <GameImage>("btnAgain:costType"); m_costValue_lab = Make <GameLabel>("btnAgain:costValue"); m_again_btn = Make <GameButton>("btnAgain"); m_sure_btn = Make <GameButton>("btnSure"); this.m_effect = Make <GameUIEffect>("Image:UI_choujiang_jieguo"); this.m_iconEffect = Make <GameUIEffect>("Image:UI_choujiang_jieguo03"); this.m_normalEffect = Make <GameUIEffect>("Image:UI_choujiang_jieguo02"); }
protected override void OnInit() { m_icon = this.Make <GameImage>("Image"); m_desc = m_icon.Make <GameLabel>("Text"); m_skillLevelLab = Make <GameLabel>("Image:Image:Text"); m_tweens = this.gameObject.GetComponents <UITweenerBase>().ToList(); }
private void InitController() { m_icon_img = Make <GameImage>("icon"); m_effect = m_icon_img.Make <GameUIEffect>("UI_zengjiatili"); m_count_lab = m_icon_img.Make <GameLabel>("Image:count"); m_disCount_root = m_icon_img.Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); m_oriPrice_root = m_icon_img.Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriPrice_root.Make <GameLabel>("Text_number"); m_buy_btn = Make <GameButton>("btnbuy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text_cost"); }
private void InitController() { this.m_sumBgImg = Make <GameImage>("Image:sumBg"); m_icon_img = Make <GameImage>("Image:icon"); m_count_lab = Make <GameLabel>("Image:sum"); m_itemName_lab = Make <GameLabel>("Image:title"); m_itemContent_lab = Make <GameLabel>("Image:content"); m_NumberRoot = Make <GameImage>("Imagenumber"); m_reduce_btn = Make <GameButton>("Imagenumber:btnReduce"); m_add_btn = Make <GameButton>("Imagenumber:btnAdd"); m_number_lab = Make <GameLabel>("Imagenumber:Text"); m_disCount_img = Make <GameImage>("Image:Image"); m_disCount_lab = m_disCount_img.Make <GameLabel>("Text"); m_limit_root = Make <GameLabel>("Imagenumber:income"); m_limit_lab = m_limit_root.Make <GameLabel>("number"); m_buy_btn = Make <GameButton>("btn_buy"); m_cashType_img = m_buy_btn.Make <GameImage>("Image"); m_price_lab = m_buy_btn.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameLabel>("Text"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_buy_Effect = m_buy_btn.Make <GameUIEffect>("UI_goumai_anniu"); }
protected override void OnInit() { m_min_icon = this.Make <GameImage>("Image_2"); m_min_txt = m_min_icon.Make <GameLabel>("Text"); m_min_txt.Text = "1"; m_max_icon = this.Make <GameImage>("Image_1"); m_max_txt = m_max_icon.Make <GameLabel>("Text"); }
protected override void OnInit() { base.OnInit(); m_normal_effect_grid = Make <GameRecycleContainer>("Grid"); m_special_effect_grid = Make <GameRecycleContainer>("Grid (1)"); m_num_grid = Make <GameRecycleContainer>("Grid_Txt"); m_vit_icon = Make <GameImage>("Image (1)"); #if MULTI_SHAKE m_normal_shake_effect_grid = m_vit_icon.Make <GameRecycleContainer>("Grid_Normal"); m_special_shake_effect = m_vit_icon.Make <GameUIEffect>("UI_tili_jiesuan_doudong_02"); m_special_shake_effect.EffectPrefabName = "UI_tili_jiesuan_doudong_02.prefab"; #else m_normal_shake = Make <ShakeVitEffectItemView2>("Shake"); m_normal_shake.InitPrefabNameAndDelay("UI_tili_jiesuan_doudong", 0.2f); m_special_shake = Make <ShakeVitEffectItemView2>("Shake02"); m_special_shake.InitPrefabNameAndDelay("UI_tili_jiesuan_doudong_02", 0.5f); #endif }
protected override void OnInit() { base.OnInit(); m_title = Make <GameLabel>("Text"); m_title.Text = LocalizeModule.Instance.GetString("friend_recommend"); m_count_down_txt = Make <GameLabel>("Image:Text"); m_recommend_grid = Make <GameUIContainer>("Image:Content"); m_add_all_btn = Make <GameImage>("Button"); m_add_all_btn_txt = m_add_all_btn.Make <GameLabel>("Text"); m_add_all_btn_txt.Text = LocalizeModule.Instance.GetString("friend_addueser_all"); this.SetCloseBtnID("Button_close"); }
protected override void OnInit() { // m_title_text = this.Make<GameLabel>("Panel_tipsanimate:Text_title"); // m_title_text.Text = LocalizeModule.Instance.GetString("friend_receive"); m_gift_grid = this.Make <GameUIContainer>("Panel_tipsanimate:Panel_friend:Panel_friend-received:Content"); //m_gift_scroll = this.Make<GameScrollView>("Panel_friend:Content"); m_receive_all_img = this.Make <GameImage>("Panel_tipsanimate:btn_1"); m_receive_all_img.Color = new Color(m_receive_all_img.Color.r, m_receive_all_img.Color.g, m_receive_all_img.Color.b, 0.0f); m_receive_all_btn_text = m_receive_all_img.Make <GameLabel>("Text"); m_receive_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_all"); //m_gift_num_text = this.Make<GameLabel>("Panel_tipsanimate:Text_detail"); }
protected override void OnInit() { base.OnInit(); m_name_txt = Make <GameLabel>("Image:Text"); m_lvl_txt = Make <GameLabel>("Image:lv"); m_head_tex = Make <GameNetworkRawImage>("Panel:RawImage"); m_add_btn = Make <GameImage>("Button"); m_add_btn_txt = m_add_btn.Make <GameLabel>("Text"); m_add_btn_txt.Text = LocalizeModule.Instance.GetString("friend_invite_btn"); m_mask_img = Make <GameImage>("Image_Mask"); m_fb_icon = Make <GameImage>("Image_fb"); }
protected override void OnInit() { base.OnInit(); //IsFullScreen = true; this.m_play_mode_img = this.Make <GameImage>("Panel_down:Image_sence:Image_mode"); this.m_scene_name_label = this.Make <GameLabel>("Panel_down:Image_sence:Text"); this.m_scene_tex = this.Make <GameTexture>("Panel_down:Image_sence:Image:RawImage"); this.m_cost_time_num_label = m_play_mode_img.Make <GameLabel>("Text"); this.m_cost_vit_root = this.Make <GameUIComponent>("Panel_down:Vit_Root"); m_vit_tweenalpha = m_cost_vit_root.GetComponent <TweenAlpha>(); m_vit_tweenscale = m_cost_vit_root.GetComponent <TweenScale>(); m_vit_tweenscale.AddTweenCompletedCallback(OnVitTweenFinished); this.m_cost_VIT_num_label = m_cost_vit_root.Make <GameLabel>("Text2"); m_outputs_scroll = this.Make <GameScrollView>("Panel_down:Panel_reward:ScrollView"); m_outputs_grid = this.Make <GameUIContainer>("Panel_down:Panel_reward:ScrollView:Viewport"); m_drop_scroll = this.Make <GameScrollView>("Panel_down:Panel_drop:ScrollView"); this.m_drop_grid = this.Make <GameUIContainer>("Panel_down:Panel_drop:ScrollView:Viewport"); this.m_action_btn = this.Make <GameButton>("Panel_down:Button_action"); this.m_infinity_vit_icon = m_action_btn.Make <GameImage>("Image_free"); m_action_btn_effect = m_action_btn.Make <GameUIEffect>("UI_tongyong_anniu"); m_action_btn_effect.EffectPrefabName = "UI_tongyong_anniu.prefab"; m_difficult_icon = Make <GameImage>("Panel_down:Panel_level:Image"); m_difficlut_step = this.Make <GameLabel>("Panel_down:Panel_level:Text"); m_exp_progress = Make <GameProgressBar>("Panel_down:Panel_level:Slider"); m_exp_txt = this.Make <GameLabel>("Panel_down:Panel_level:Text (1)"); m_exp_reward_icon = Make <GameImage>("Panel_down:Panel_level:Image_gift"); this.SetCloseBtnID("Panel_down:Button_close"); m_bg_img = Make <GameImage>("RawImage"); //m_bg_alpha = m_bg_img.GetComponent<TweenAlpha>(); m_tween_root = Make <GameUIComponent>("Panel_down"); //m_show_tween_scale = m_tween_root.GetComponent<TweenScale>(); //m_show_tween_scale.AddTweenCompletedCallback(ShowTweenScaleFinished); //var show_tween_poses = m_tween_root.GetComponents<TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.Manual == i.m_triggerType); //m_show_tween_pos = show_tween_poses.First(); //var show_tween_alphas = m_tween_root.GetComponents<TweenAlpha>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); //m_show_tween_alpha = show_tween_alphas.First(); var show_tween_poses = m_tween_root.GetComponents <TweenPosition>().Where((i) => UITweenerBase.TweenTriggerType.OnShow == i.m_triggerType); m_show_tween_pos = show_tween_poses.First(); m_show_tween_pos.AddTweenCompletedCallback(ShowTweenPosFinished); }
protected override void OnInit() { m_name_text = this.Make <GameLabel>("Text_name"); m_title_text = this.Make <GameLabel>("Text_title"); m_head_icon = this.Make <GameImage>("person:icon_btn:icon"); m_head_tex = this.Make <GameNetworkRawImage>("person:icon_btn:RawImage_icon"); //m_gender_icon = this.Make<GameImage>("Icon_Root:ImageG"); m_lvl_text = this.Make <GameLabel>("person:Text_number"); m_receive_gift_btn = this.Make <GameImage>("btn_receive"); m_receive_gift_btn_text = m_receive_gift_btn.Make <GameLabel>("Text"); m_receive_gift_btn_text.Text = LocalizeModule.Instance.GetString("friend_receive_1"); m_received_gift_btn = this.Make <GameImage>("btn_received"); m_received_gift_btn_txt = m_received_gift_btn.Make <GameLabel>("Text"); m_received_gift_btn_txt.Text = LocalizeModule.Instance.GetString("cheng_jiu_1"); }
//GameLabel m_player_id_text; //GameLabel m_invite_text; protected override void OnInit() { //m_title_text = this.Make<GameLabel>("Panel:Text_title"); //m_title_text.Text = LocalizeModule.Instance.GetString("friend_account"); m_input = this.Make <GameInputField>("Panel:Image_back:InputField"); m_input.input.placeholder.GetComponent <Text>().text = LocalizeModule.Instance.GetString("friend_input_ID"); m_add_btn = m_input.Make <GameImage>("Button"); m_add_btn_text = m_add_btn.Make <GameLabel>("Text"); m_add_btn_text.Text = LocalizeModule.Instance.GetString("friend_invite_btn"); //m_facebook_invite_btn = this.Make<GameButton>("Panel:Button2"); //m_player_id_text = this.Make<GameLabel>("Panel:Text_ID"); //m_invite_text = this.Make<GameLabel>("Panel:Text_detail"); //m_invite_text.Text = LocalizeModule.Instance.GetString("friend_invite_ID"); //this.SetCloseBtnID("Panel:Button_close"); }
protected override void OnInit() { base.OnInit(); m_icon_img = Make <GameImage>("icon"); m_count_lab = m_icon_img.Make <GameLabel>("count"); m_praise_icon = Make <GameImage>("Image_label (1)"); m_buy_btn = Make <GameButton>("btnbuy"); m_cost_lab = m_buy_btn.Make <GameLabel>("Text"); m_icon_effect = Make <GameUIEffect>("UI_chaopiao"); }
private void InitController() { m_self_tog = Make <GameToggleButton>(gameObject); this.m_countBgImg = Make <GameImage>("Image"); m_icon_img = Make <GameImage>("icon"); m_count_lab = this.m_countBgImg.Make <GameLabel>("Text"); m_oriRoot_root = Make <GameImage>("Image_original"); m_oriPrice_lab = m_oriRoot_root.Make <GameLabel>("Text_number"); m_price_lab = Make <GameLabel>("price"); m_disCount_root = Make <GameImage>("Image_label"); m_disCount_lab = m_disCount_root.Make <GameLabel>("Text"); //m_Rota_tween = gameObject.GetComponent<TweenRotationEuler>(); m_cash_img = Make <GameImage>("Image_cash"); }
//private UITweenerBase[] tweener = null; protected override void OnInit() { base.OnInit(); m_buildTex = Make <GameTexture>("Panel_animation:RawImage_building"); m_btnLock = Make <GameButton>("Panel_animation:btn_unlock"); m_describe = Make <GameLabel>("Panel_animation:Text_detail"); m_btnClose = Make <GameButton>("Panel_animation:Button_close"); m_labName = Make <GameLabel>("Panel_animation:Text_name"); this.m_ImgCash = m_btnLock.Make <GameImage>("Image:cash"); this.m_ImgCoin = m_btnLock.Make <GameImage>("Image:coin"); m_labCashCost = this.m_ImgCash.Make <GameLabel>("Text"); m_labCoinCost = this.m_ImgCoin.Make <GameLabel>("Text"); this.m_ImgCashSingle = m_btnLock.Make <GameImage>("Image:cash_single"); this.m_labCashSingle = m_ImgCashSingle.Make <GameLabel>("Text"); m_uiEffect = Make <GameUIEffect>("Panel_animation:btn_unlock:UI_jianzhujiesuo"); //this.tweener = Transform.GetComponentsInChildren<UITweenerBase>(true); }
protected override void OnInit() { m_view_gifts_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_GIFT"); m_add_friend_toggle = this.Make<ToggleWithArrowTween>("leftBtn:btn_search"); m_toggle_info = this.Make<ToggleWithArrowTween>("leftBtn:btn_friend"); m_toggle_application = this.Make<ToggleWithArrowTween>("leftBtn:btn_application"); m_toggle_confirm = this.Make<ToggleWithArrowTween>("leftBtn:btn_NOTICE"); //m_toggle_seleted_effect = this.Make<GameUIEffect>("leftBtn:UI_haoyou"); //m_toggle_seleted_effect.EffectPrefabName = "UI_haoyou.prefab"; m_apply_red_point = this.Make<GameImage>("leftBtn:btn_application:Canvas:ImgWarn"); m_confirm_red_point = this.Make<GameImage>("leftBtn:btn_NOTICE:Canvas:ImgWarn"); m_gift_red_point = this.Make<GameImage>("leftBtn:btn_GIFT:Canvas:ImgWarn"); m_friend_info_list_root = this.Make<GameUIComponent>("Panel_friend"); m_friend_num_text = this.Make<GameLabel>("Panel_friend:Text_1"); //m_friend_info_scrollview = this.Make<GameScrollView>("Panel_friend:Panel_friend"); m_friend_info_grid = this.Make<GameUIContainer>("Panel_friend:Panel_friend:Content"); m_friend_application_root = this.Make<GameUIComponent>("Panel_application"); m_friend_application_grid = this.Make<GameUIContainer>("Panel_application:Panel_application:Content"); m_friend_application_tips = m_friend_application_root.Make<GameLabel>("Text_Tips"); m_friend_application_tips.Text = LocalizeModule.Instance.GetString("friend_ask_seven"); m_application_switch = this.Make<GameSliderButton>("Panel_application:Toggle_1"); m_ignore_all_btn = this.Make<GameImage>("Panel_application:btn_ignore"); m_ignore_all_btn_text = m_ignore_all_btn.Make<GameLabel>("Text"); m_ignore_all_btn_text.Text = LocalizeModule.Instance.GetString("friend_neglect_all"); m_application_tip_text = m_friend_application_root.Make<GameLabel>("Text"); m_application_tip_text.Text = LocalizeModule.Instance.GetString("friend_receive_ask"); m_friend_confirm_root = this.Make<GameUIComponent>("Panel_notice"); m_friend_confirm_grid = this.Make<GameUIContainer>("Panel_notice:Viewport"); m_add_friend_root = this.Make<AddFriendNewUI>("Panel_search"); m_gift_root = this.Make<GiftListNewUI>("Panel_gift"); m_gift_root.Visible = false; m_recommend_btn = Make<GameButton>("Button"); m_recommend_txt = m_recommend_btn.Make<GameLabel>("Text"); m_recommend_txt.Text = LocalizeModule.Instance.GetString("friend_recommend"); m_recommend_tips = m_recommend_btn.Make<GameLabel>("Text (1)"); m_recommend_tips.Text = LocalizeModule.Instance.GetString("friend_recommend_dec"); }
private void FindUIComponent() { this.m_iconRoot = TryMake <GameUIComponent>("Background"); if (null != this.m_iconRoot) { m_icon = m_iconRoot.Make <GameImage>("Image"); } else { m_icon = Make <GameImage>("Image"); } //m_tweenPos = m_icon.GetComponent<TweenScale>(); m_num_root = this.TryMake <GameImage>("Background/Image (1)"); if (null != m_num_root) { m_num_txt = m_num_root.Make <GameLabel>("Text"); } else { m_num_txt = m_icon.TryMake <GameLabel>("Text"); } }
protected override void OnInit() { base.OnInit(); m_bg = Make <GameImage>("Image_BG"); m_icon = m_bg.Make <GameImage>("Image"); }
protected override void OnInit() { this.m_back_btn = this.Make <GameButton>("btnBack"); this.m_portrait_icon = this.Make <GameImage>("Image_Head:icon"); m_name_title = this.Make <GameLabel>("Image_Head:title"); m_quality_title = this.Make <GameLabel>("Image_Head:rank"); m_quality_title.Text = LocalizeModule.Instance.GetString("UI_Police.quality"); m_quality_label = this.Make <GameLabel>("Image_Head:rank_lvl"); m_lvl_title = this.Make <GameLabel>("Image_Head:capacity"); m_lvl_title.Text = LocalizeModule.Instance.GetString("UI_Police.lvl"); m_lvl_icon = this.Make <GameImage>("Image_Head:Image"); m_skill_icon = this.Make <GameImage>("miaosu:skill_icon"); this.m_skillLevelLab = m_skill_icon.Make <GameLabel>("Image:Text"); m_skill_desc = this.Make <GameLabel>("miaosu:Tips"); m_ability_icon = this.Make <GameUIRadarImage>("Ability:Image_Root:Image"); m_attention_title = this.Make <GameLabel>("Ability:Text_Attention"); m_attention_title.Text = LocalizeModule.Instance.GetString("UI_Police.attention"); m_attention_num = this.Make <GameLabel>("Ability:Text_Attention:Text"); m_willpower_title = this.Make <GameLabel>("Ability:Text_WillPower"); m_willpower_title.Text = LocalizeModule.Instance.GetString("UI_Police.willpower"); m_willpower_num = this.Make <GameLabel>("Ability:Text_WillPower:Text"); m_observe_title = this.Make <GameLabel>("Ability:Text_Observation"); m_observe_title.Text = LocalizeModule.Instance.GetString("UI_Police.observe"); m_observe_num = this.Make <GameLabel>("Ability:Text_Observation:Text"); m_memory_title = this.Make <GameLabel>("Ability:Text_Memory"); m_memory_title.Text = LocalizeModule.Instance.GetString("UI_Police.memory"); m_memory_num = this.Make <GameLabel>("Ability:Text_Memory:Text"); m_key_roots = new List <GameUIComponent>() { this.Make <GameUIComponent>("Image_key0"), this.Make <GameUIComponent>("Image_key1"), this.Make <GameUIComponent>("Image_key2"), this.Make <GameUIComponent>("Image_key3"), this.Make <GameUIComponent>("Image_key4"), this.Make <GameUIComponent>("Image_key5"), }; m_key_icons = new List <GameImage>() { this.Make <GameImage>("Image_key0:Image"), this.Make <GameImage>("Image_key1:Image"), this.Make <GameImage>("Image_key2:Image"), this.Make <GameImage>("Image_key3:Image"), this.Make <GameImage>("Image_key4:Image"), this.Make <GameImage>("Image_key5:Image"), }; m_key_labels = new List <GameLabel>() { this.Make <GameLabel>("Image_key0:Text"), this.Make <GameLabel>("Image_key1:Text"), this.Make <GameLabel>("Image_key2:Text"), this.Make <GameLabel>("Image_key3:Text"), this.Make <GameLabel>("Image_key4:Text"), this.Make <GameLabel>("Image_key5:Text"), }; }
protected override void OnInit() { m_icon = this.Make <GameImage>("Image (1)"); m_desc_txt = m_icon.Make <GameLabel>("Text (1)"); }