// Destroy the coconut once it has collied with the catcher
    void OnCollisionEnter2D(Collision2D other)
    {
        if (other.gameObject.tag == "Coconut")
        {
            playAudio.PlayOneShot(dropper.letterSounds[dropper.getRand()]); // play the sound of the letter on collision
            currentLetter = other.gameObject.GetComponent <SpriteRenderer>().sprite.name.ToString();
            /**** BEGIN IF STATEMENTS FOR RANDOM SPELLING ORDER ******/
            if (gameType == 0) // (if random order of letter selection is allowed)
            {
                if (imageClass.Contains(imageObjects, currentLetter) == true)
                {
                    imageClass.findWithLetter(currentLetter, imageObjects).setCheck(true); // find the object within the array that contains the matching letter, and set it to true (it has been caught)
                    collected = collected + currentLetter;
                    Debug.Log(collected.ToString());
                }
                else if (collected.Contains(currentLetter))
                {
                    lives--; // decrement lives :(
                    Debug.Log("You already collected this letter");
                }
                else
                {
                    lives--; // decrement lives
                }
                Destroy(other.gameObject);
                //Debug.Log ("I'm Colliding");
            }

            /**** BEGIN IF STATEMENTS FOR CORRECT SPELLING ORDER ******/
            else if (gameType == 1) //(if correct order of spelling is chosen)
            {
                if (imageClass.correctOrder(imageObjects, currentLetter) == true)
                {
                    imageClass.findWithLetter(currentLetter, imageObjects).setCheck(true); // find the object within the array that contains the matching letter, and set it to true (it has been caught)
                    collected = collected + currentLetter;
                    Debug.Log(collected.ToString());
                }
                else if (collected.Contains(currentLetter))
                {
                    lives--; // decrement lives :(
                    Debug.Log("You already collected this letter");
                }
                else
                {
                    lives--; // decrement lives
                }
                Destroy(other.gameObject);
                //Debug.Log ("I'm Colliding");
            }
        }
    }