public Collider(GameEnginePolygon enginePolygon) { _enginePolygon = enginePolygon; MaxRadius = FindMaxRadius(_enginePolygon.Points); }
public GameObject(Point2D[] points2D, Point2D creationPoint2D) { GameEnginePolygon = new GameEnginePolygon(points2D, creationPoint2D); Collider = new Collider(GameEnginePolygon); }