public void SetUp() { const string pathToDevelopments = @"csv-data\developments-data.csv"; GameDataLoader gdl = new GameDataLoader(pathToDevelopments, string.Empty); _developments = gdl.LoadDevelopments(); }
public void SetUp() { const string pathToDevelopments = @"csv-data\developments-data.csv"; const string pathToNobles = @"csv-data\nobles-data.csv"; GameDataLoader gdl = new GameDataLoader(pathToDevelopments, pathToNobles); _developments = gdl.LoadDevelopments(); _nobles = gdl.LoadNobles(); }
void Awake() { if (_instance != null) { return; } _instance = this; DontDestroyOnLoad(this); }
public void Setup() { var pathToDevelopments = @"csv-data\developments-data.csv"; var pathToNobles = @"csv-data\nobles-data.csv"; var _sut = new GameDataLoader(pathToDevelopments, pathToNobles); _sutAllDevelopments = _sut.LoadDevelopments(); _sutAllNobiles = _sut.LoadNobles(); }
protected static Dictionary <int, T> GetDataMapFromText <T>(string content, string fileName = "") { Dictionary <int, T> dataMap; Stopwatch sw = new Stopwatch(); sw.Start(); var type = typeof(T); var result = GameDataLoader.LoadXMLData(content, fileName, typeof(Dictionary <int, T>), type); dataMap = result as Dictionary <int, T>; sw.Stop(); return(dataMap); }
static void Main(string[] args) { var root = args.FirstOrDefault(); if (String.IsNullOrEmpty(root)) throw new ArgumentNullException("Must specify game data location as first parameter."); var gameDataRoot = Path.GetFullPath(root); if (!Directory.Exists(gameDataRoot)) throw new ArgumentNullException(String.Format("Directory does not exist: {0}", gameDataRoot)); var loader = new GameDataLoader(new GameFileLoader(gameDataRoot)); Program.Run_BlueprintGeneration(loader); //var localiser = loader.LoadLocalisations(); //var gameData = loader.LoadGameData(); //new Program(gameData, localiser).Run_CSV(); }
/// <summary> /// Initialize the game objects. /// </summary> private void InitGameObjects() { UIFactory.LoadEventSystem(gameObject); State = gameObject.AddComponent <GameStateMachine>(); var ui = UIFactory.LoadUICanvas(gameObject); UI = GameDataLoader <UIData> .SetGameData <UIManager>(ui, UIConfig); var campus = UIFactory.GenerateEmpty("Campus", transform); Campus = GameDataLoader <CampusData> .SetGameData <CampusManager>(campus, CampusConfig); TooltipManager.Initialize(ui.gameObject.transform); }
private static void Run_BlueprintGeneration(GameDataLoader loader) { var bps = loader.LoadBlueprints(); foreach (var bp in bps) { Console.Out.Write("new Blueprint(\"{0}\"", bp.Id.SubTypeId); var input = bp.Inputs.Single(); FormatStack(", new ItemAndQuantity(\"{0}/{1}\", {2:0.###}f / {3:0.###}f)", input, bp.BaseProductionTimeInSeconds); var firstOutput = bp.Outputs.First(); FormatStack(",\n new ItemAndQuantity(\"{0}/{1}\", {2:0.###}f / {3:0.###}f)", firstOutput, bp.BaseProductionTimeInSeconds); foreach(var output in bp.Outputs.Skip(1)) { FormatStack(", new ItemAndQuantity(\"{0}/{1}\", {2:0.###}f / {3:0.###}f)", output, bp.BaseProductionTimeInSeconds); } Console.Out.WriteLine("),"); } }
public PlatformGame() { log4net.Config.BasicConfigurator.Configure(); log = LogManager.GetLogger(typeof(PlatformGame)); ((log4net.Repository.Hierarchy.Hierarchy)LogManager.GetLoggerRepository()).Root.AddAppender(this); GameDataLoader = new GameDataLoader(this); GameMode = new EliminationGameMode(); fpsCounter = new FPSCounter(); renderer = new Renderer(this); gameWorld = new GameWorld(this); // TODO BDM: Move to preloader Content.RootDirectory = "Content"; IsMouseVisible = Config.DebugModeEnabled; }
protected override void LoadContent() { renderer.LoadContent(); GameDataLoader.LoadContent(Content); base.LoadContent(); LevelEditor = new Editor.Editor(this); eventAggregationManager.AddListener(new GoreFactory(this), true); eventAggregationManager.AddListener(new SpawnPlayersHandler(this), true); eventAggregationManager.AddListener(new StartGameHandler(this), true); eventAggregationManager.AddListener(new CheckGameStateHandler(this), true); eventAggregationManager.AddListener(new ShootHandler(this), true); eventAggregationManager.AddListener(new PowerupPickedUpHandler(this), true); eventAggregationManager.SendMessage(new StartGameMessage()); DebugCommandUI = new DebugCommandUI(this, DefaultFont); Components.Add(DebugCommandUI); }
static void Main(string[] args) { var root = args.FirstOrDefault(); if (String.IsNullOrEmpty(root)) { throw new ArgumentNullException("Must specify game data location as first parameter."); } var gameDataRoot = Path.GetFullPath(root); if (!Directory.Exists(gameDataRoot)) { throw new ArgumentNullException(String.Format("Directory does not exist: {0}", gameDataRoot)); } var loader = new GameDataLoader(new GameFileLoader(gameDataRoot)); var localiser = loader.LoadLocalisations(); var gameData = loader.LoadGameData(); new Program(gameData, localiser).Run_BlueprintGeneration(); //new Program(gameData, localiser).Run_BlueprintSpeeds(); }
public void InitData(GameDataLoader gameDataLoader) { this.gameDataLoader = gameDataLoader; DefaultData(); }
public void SaveData() { GameDataLoader.SaveData(GameDataSet); }
public void CreateInitialData() { GameDataLoader dataLoader = new GameDataLoader(); GameDataSet = dataLoader.CreateInitialData(); }
public void UpdateData() { GameDataLoader dataLoader = new GameDataLoader(); GameDataSet = dataLoader.ReadData(); }
public override IEnumerator LoadModuleAsync() { m_GameDataLoader = new GameDataLoader(); var assetName = "Data/GameData/GameDataConfig"; AssetManager.Instance.LoadAssetAsync(assetName, (asset) => { if (asset == null) { m_HasDataConfig = false; return; } var configBytes = (asset as TextAsset).bytes; var gameDataConfigParser = new GameDataConfigParser(configBytes); m_LoadPriorityList = gameDataConfigParser.GetLoadPriorityList(); m_ModuleLoadDone = true; AssetManager.Instance.SubAssetReference(assetName); }); while (!m_ModuleLoadDone) { if (!m_HasDataConfig) { Debug.LogWarning("GameData配置文件无法被找到,GameData相关功能无法使用"); m_HasDataConfig = true; yield break; } yield return(null); } LoadingUI.Instance.ShowLoadingTip(LoadingLanguageData.Instance.GetString(25)); var count = m_LoadPriorityList[0].Count; for (int i = 0; i < count; ++i) { var gameDataTypeName = m_LoadPriorityList[0][i]; assetName = string.Format("Data/GameData/{0}", gameDataTypeName); AssetManager.Instance.LoadAssetAsync(assetName, (asset) => { var bytes = (asset as TextAsset).bytes; m_GameDataLoader.LoadGameDataAsync(bytes, gameDataTypeName, () => { ++m_LoadDoneCount; AssetManager.Instance.SubAssetReference(assetName); LoadingUI.Instance.SetLoadingBarProgressDelta(m_LoadDoneCount / (float)count); }); }); } while (m_LoadDoneCount < count) { yield return(null); } if (count == 0) { LoadingUI.Instance.SetLoadingBarProgressDelta(1); } LoadOtherGameDataAync(); }
public void InitData(GameDataLoader gameDataLoader) { PlayerData = new PlayerData(); PlayerData.InitData(gameDataLoader); }
public void Awake() { GameDataLoader.Instance = this; // String ok = GameDataLoader.Instance.GetLocaleString("ok"); // 测试 DontDestroyOnLoad(gameObject); }