private void DoGiftCheck() { if (GiftCount <= 0) { GiftCount = 0; _gameController.Invoke("GameIsOver", 2f); //GameOver } _uiMananger.UpdateGift(GiftCount); }
void Start () { lvl = SceneManager.GetActiveScene().buildIndex; GameObject controller = GameObject.Find("GameController"); controllerScript = controller.GetComponent<GameController_script>(); if(SceneManager.GetActiveScene().buildIndex >= 5) { controllerScript.Invoke("BugPenalty", 0.5f); } }
void Start() { lvl = SceneManager.GetActiveScene().buildIndex; GameObject controller = GameObject.Find("GameController"); controllerScript = controller.GetComponent <GameController_script>(); if (SceneManager.GetActiveScene().buildIndex >= 5) { controllerScript.Invoke("BugPenalty", 0.5f); } }