Esempio n. 1
0
    public IEnumerator ReloadPuzzleCoroutine()
    {
        yield return(new WaitForSeconds(0.5f));

        if (StaticVariables.currentEnergyFood >= StaticVariables.levelFood + 2)
        {
            ResetVectorGiven();
            ResetVectorPlayer();
            ResetVariables();
            StartCoroutine(GiveSequence(0));
        }

        else
        {
            gc.CloseFoodShopPuzzleCanvas();
        }
    }