public void BeginLoading(GameControl.Scenes scene) { isLoading = true; StartCoroutine(LoadScene(scene.ToString())); // Verificar se o jogo está pausado }
IEnumerator LoadSceneWithDelay(float seconds, GameControl.Scenes scene) { SceneLoader sceneLoader = GetComponent <SceneLoader>().GetComponent <SceneLoader>(); yield return(new WaitForSeconds(seconds)); sceneLoader.BeginLoading(scene); }