Esempio n. 1
0
 /// <summary>
 /// Returns a HouseViewModel reference of a house that is not yet in use.
 /// If no house is available it returns nothing and shows a MessageBox with information regarding this case.
 /// Sets all neccessary fields in the HouseViewModel.
 /// </summary>
 /// <param name="street"></param>
 /// <returns></returns>
 public HouseViewModel BuildHouse(GameCardViewModel street)
 {
     foreach (HouseViewModel house in Houses)
     {
         if (house.IsHouseNotNull() && house.IsHouseNotInUse())
         {
             UnavailableHouses[house.GetUniqueID()] = house;
             Houses[house.GetUniqueID()]            = null;
             house.SetBuiltStreet(street);
             house.SetHouseInUse(true);
             UpdateAvailableHouses();
             street.AddHouseToStreet(house);
             WindowContent.GetWindowContent().OpenMessageBox(String.Format("{0} Häuser übrig", AvailableHouses));
             return(house);
         }
     }
     WindowContent.GetWindowContent().OpenMessageBox("Keine Häuser mehr verfügbar!");
     return(null);
 }
Esempio n. 2
0
 public HouseViewModel BuildHotel(GameCardViewModel street)
 {
     AddHousesToPool(street);
     street.Houses.Clear();
     foreach (HouseViewModel hotel in Hotels)
     {
         if (hotel.IsHouseNotNull() && hotel.IsHouseNotInUse())
         {
             UnavailableHotels[hotel.GetUniqueHotelID()] = hotel;
             Hotels[hotel.GetUniqueHotelID()]            = null;
             hotel.SetBuiltStreet(street);
             hotel.SetHouseInUse(true);
             UpdateAvailableHouses();
             street.AddHouseToStreet(hotel);
             return(hotel);
         }
     }
     WindowContent.GetWindowContent().OpenMessageBox("Keine Hotels mehr verfügbar!");
     return(null);
 }