void Start() { GameStats.playClick = false; startColor = dangerImage.color; healthSlider.maxValue = gameBuilder.GetMaxHealth(); RenewtHealthUI(); RenewMoneyUI(); musicToggle.Set(GameStats.useMusic); smartAcceleration.Set(GameStats.useSmartAcceleration); gSenseSlider.value = GameStats.gSensCoef; gSenseSlider.interactable = GameStats.useSmartAcceleration; GameStats.playClick = true; }