Esempio n. 1
0
        public void ShouldLive_LiveCell_If_TwoOrThreeLiveNeighbours()
        {
            //Arrange or setup
            uint         universeSize = 3;
            IGameBuilder gameBuilder  = new GameBuilder(new GameOfLife(universeSize));

            var cells = gameBuilder.GetCells();

            cells[0, 1].IsAlive = true;
            cells[1, 1].IsAlive = true;
            cells[2, 1].IsAlive = true;

            //Perform or Act
            gameBuilder.Play();

            //validate and Assert
            Assert.AreEqual(cells[0, 1].IsAlive, false);
            Assert.AreEqual(cells[1, 1].IsAlive, true);
            Assert.AreEqual(cells[2, 1].IsAlive, false);
        }
Esempio n. 2
0
        public void ShouldDieLiveCell_If_LessThanTwoLiveNeighbours()
        {
            //Arrange or setup
            uint         universeSize = 3;
            IGameBuilder gameBuilder  = new GameBuilder(new GameOfLife(universeSize));

            var cells = gameBuilder.GetCells();

            cells[0, 1].IsAlive = true;
            cells[1, 1].IsAlive = true;

            //Perform or Act
            gameBuilder.Play();

            //validate and Assert
            for (var i = 0; i < universeSize; i++)
            {
                for (var j = 0; j < universeSize; j++)
                {
                    Assert.AreEqual(cells[i, j].IsAlive, false);
                }
            }
        }