private void createNewGameWithSameSetting() { string firstUserName = m_GameLogic.PlayerOne.Name; string secondUserName = m_GameLogic.PlayerTwo.Name; Game.eGameType gameType = m_GameLogic.Type; int row = m_GameLogic.Board.Row; int col = m_GameLogic.Board.Col; createGameSetting(firstUserName, secondUserName, gameType, row, col); }
public GameUI() { m_WelcomeForm = new FormLogin(); m_WelcomeForm.ShowDialog(); string firstUserName = m_WelcomeForm.FirstPlayerName; string secondUserName = m_WelcomeForm.SecondPlayerName; int row = m_WelcomeForm.RowSize; int col = m_WelcomeForm.ColSize; bool isUserTwoHuman = m_WelcomeForm.IsHumanGame; Game.eGameType gameType = isUserTwoHuman ? Game.eGameType.AgainstAnotherUser : Game.eGameType.AgainstTheComputer; createGameSetting(firstUserName, secondUserName, gameType, row, col); }
public Game(string i_FirstUserName, string i_SecondUserName, Game.eGameType i_GameType, int i_Lenght, int i_Width) { bool isSecondUserHuman = i_GameType == eGameType.AgainstTheComputer ? false : true; r_GameType = i_GameType; m_GameTurn = eGameTurn.FirstUser; m_Board = new Board(i_Lenght, i_Width); m_UserPlayer1 = new User(i_FirstUserName, true, 0); m_UserPlayer2 = new User(i_SecondUserName, isSecondUserHuman, m_Board.MaxPairCards / 2); m_Board.AfterExpose += new ExposeCardEventHandler(updateIndexCardByInteval); if (m_UserPlayer2.IsHuman == false) { m_Board.AfterExpose += new ExposeCardEventHandler(updateComputerAI); } }
private void createGameSetting(string i_FirstUserName, string i_SecondUserName, Game.eGameType i_GameType, int i_Row, int i_Col) { m_GameLogic = new Game(i_FirstUserName, i_SecondUserName, i_GameType, i_Row, i_Col); m_GameForm = new FormGame(i_Row, i_Col, i_FirstUserName, i_SecondUserName); m_GameForm.Clicked = new ButtonEventHandler(runTurnes); m_GameForm.AfterGameOver = new GameOverEventHandler(gameOverShowWinnerAndMessageBox); m_GameLogic.Board.AfterHide += new HideCardEventHandler(m_GameForm.resetButton); m_GameLogic.Board.AfterExpose += new ExposeCardEventHandler(m_GameForm.exposedButton); }