static int _m_IsRaycastLocationValid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1); { UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint); UnityEngine.Camera _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera)); bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_Empty(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Empty = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_Collider2D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Collider2D = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_Collider2D(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Collider2D); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.UIImage gen_ret = new Game.UIImage(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIImage constructor!")); }