Example #1
0
        static int _m_IsRaycastLocationValid(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Vector2 _screenPoint; translator.Get(L, 2, out _screenPoint);
                    UnityEngine.Camera  _eventCamera = (UnityEngine.Camera)translator.GetObject(L, 3, typeof(UnityEngine.Camera));

                    bool gen_ret = gen_to_be_invoked.IsRaycastLocationValid(_screenPoint, _eventCamera);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Example #2
0
        static int _s_set_Empty(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Empty = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #3
0
        static int _s_set_Collider2D(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Collider2D = (UnityEngine.Collider2D)translator.GetObject(L, 2, typeof(UnityEngine.Collider2D));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Example #4
0
        static int _g_get_Collider2D(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIImage gen_to_be_invoked = (Game.UIImage)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.Collider2D);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Example #5
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.UIImage gen_ret = new Game.UIImage();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIImage constructor!"));
        }