Esempio n. 1
0
 public void Hit(float aDamage)
 {
     Life -= aDamage;
     if (Life <= 0)
     {
         Destroy(gameObject);
         if (LifeBar)
         {
             _GUI.destroyLifeBar(LifeBar);
             LifeBar = null;
         }
     }
     else
     {
         float aPercent = (Life * 100) / _initialLife;
         _GUI.updateEnemyHealthBar(aPercent, this);
         if (LifeBar)
         {
             Debug.Log("Percent: " + (aPercent / 100));
             LifeBar.fillAmount = (aPercent / 100);
         }
     }
 }