Esempio n. 1
0
 void Update()
 {
     if (playerStats.stats.networth <= 0 || countDownTime <= 0)
     {
         bool   lose         = playerStats.stats.networth <= 0;
         string gameovertext = lose ? loseText : winText;
         gui.SetGameOver(gameovertext);
         GameObject player = GameObject.FindGameObjectsWithTag("Player")[0];
         player.GetComponent <Animator>().Play("disappear");
     }
     else
     {
         gui.SetTimer(string.Format("{0:0.} Sec.", countDownTime));
     }
     countDownTime -= Time.deltaTime;
 }