public void Init( Texture2D texture, Color color, Rect rect, float duration) { m_Texture = texture; SetPixelPerfect(ref rect, out m_Rect); m_Color = color; m_TexCoord = new Rect(0f, 0f, 1f, 1f); m_Style = GUITextureStyle.UV; m_T = duration; }
public void Init( Texture2D texture, Color color, Rect rect, ScaleMode scaleMode, float aspect, float duration) { m_Texture = texture; SetPixelPerfect(ref rect, out m_Rect); m_Color = color; m_ScaleMode = scaleMode; m_Aspect = aspect; m_Style = GUITextureStyle.NORMAL; m_T = duration; }