// wird vor Startfunktion einmalig ausgeführt void Awake() { anim = GetComponent <Animator>(); // Komponente vom Typ Animator Vatter = GameObject.FindGameObjectWithTag("MainCamera"); gLogic = Vatter.GetComponent <GameLogic>(); gui = Vatter.GetComponent <GUIScript>(); }
//public CharacterController charController; // Use this for initialization void Start() { gm = (GameMode)gameModeObject.GetComponent(typeof(GameMode)); gs = (GUIScript)guiObject.GetComponent(typeof(GUIScript)); // GetComponent<AudioSource> ().playOnAwake = false; // GetComponent<AudioSource> ().clip = bump; }
// Use this for initialization void Start() { bunnies = GameObject.FindGameObjectsWithTag("Rabbit"); cm = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraMove>(); pos = 0; g = gameObject.GetComponent <GUIScript>(); }
/* Start & Update */ void Start() { mainGUI = this.GetComponent<GUIScript>(); this.CurrentCursor = CURSOR.STANDARD; // UpdateManager.OnUpdate += DoUpdate; UpdateManager.OnMouseUpdate += DoUpdate; }
// Use this for initialization void Start() { soundmanager = GameObject.Find("SoundManager").GetComponent<SoundManager>(); IntroAnimation = GameObject.Find("IntroAnimation"); GUIManager = GameObject.Find("GUIManager").GetComponent<GUIScript>(); soundmanager.PlayAudioClip(soundmanager.IntroBGM, soundmanager.Volum_IntroBGM); }
private void OnLevelWasLoaded(int level) { CmdSpectatorMode(true); if (level == 0 && isLocalPlayer) { canvas = GameObject.Find("MenuCanvas").GetComponent <GUIScript>(); canvas.localPlayer = this; print(canvas.localPlayer.playerName); GameObject[] objects = Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]; for (int i = 0; i < objects.Length; i++) { if (objects[i].name == "MenuCanvas") { canvas = objects[i].GetComponent <GUIScript>(); break; } } print(canvas); canvas.gameObject.SetActive(true); //CmdSendInfo(new PlayerInfo(playerName)); } if (level == 1) { for (int i = 0; i < panels.Length; i++) { currPowerups[i] = PowerupType.none; } } }
public void OnMouseDown() { //access the GUI script to check that the simulation has not been started //and the getDoors script to access add/remove doors GameObject plane = GameObject.FindGameObjectWithTag("plane"); script =(GUIScript) plane.GetComponent("GUIScript"); doorScript =(getDoors) plane.GetComponent("getDoors"); GameObject door = getDoor(this.name); //if the animation has not been started yet and the user has clicked on a door //either add or remove door from list of doors //change colour to let user know the door has been blocked //the check to see if there is at least one door open at all times is done in //getDoors script, so no need to check again here if (script.start == false && door != null) if (check == 1){ check=0; this.renderer.material.color = Color.green; this.renderer.material.color -= new Color(0,0,0,.50f); doorScript.addDoor(door); } else { if (doorScript.removeDoor(door)){ check=1; this.renderer.material.color = Color.red; this.renderer.material.color -= new Color(0,0,0,.50f); } } }
private void Start() { this.gui = this.GetComponent <GUIScript>(); this.gameManager = new GameManager(20, 10); this.ai = new Engine( new TetrisAi( new TetrisAiWeights { ColumnTransitions = 0.8024363520000000f, LandingHeight = -0.1958289440000000f, NumberOfHoles = 5.0289489999999999f, RowTransitions = -0.4794300500000000f, RowsCleared = -2.0772042300000000f, WellSums = 0.4410647000000000f })); this.Blocks = new GameObject[20][]; for (var i = 0; i < 20; i++) { this.Blocks[i] = new GameObject[10]; } for (var row = this.gameManager.BoardManager.GameBoard.GetLength(0) - 1; row >= 0; row--) { for (var column = 0; column < this.gameManager.BoardManager.GameBoard[row].Length; column++) { var cube = Instantiate(this.Cube); cube.transform.position = new Vector3(column / 2f, row / 2f, 0); this.Blocks[row][column] = cube; } } this.LeftWall.transform.position = new Vector3(-0.4f, 4.5f); this.RightWall.transform.position = new Vector3(10f / 2f, 4.5f); }
public static void PlayerTurn(int playerNumber) { GUIScript.LogStatus("Player {0} turn", playerNumber); var cardSelect = GameObject.FindObjectOfType <CardSelectScript>(); cardSelect.canDrawCards = CardDrawPerTurn; }
// Use this for initialization void Start() { socket = (Socket)FindObjectOfType(typeof(Socket)); guiContoller = (GUIScript)FindObjectOfType(typeof(GUIScript)); expoUser.SetActive(true); userList.Add(expoUser); bool cont = true; int limit = 10; numUsers = guiContoller.seat; //GameObject.Find("ExpoCyber").SetActive(true); if (numUsers == 0) { GameObject.Find("Canvas").transform.Find("EndButton").gameObject.SetActive(true); cam.gameObject.SetActive(true); } else { GameObject.Find("Canvas").transform.Find("OutButton").gameObject.SetActive(true); } if (numUsers > 0) { int rowAux = 0; do { if (numUsers / 10 < 1) { limit = numUsers % 10; limit++; cont = false; } int aux = 0; for (int i = 1; i < limit; i++) { int seat = (rowAux != 0) ? rowAux * 10 + i : i; GameObject user = (GameObject)Instantiate(prefab); user.name = "user" + seat; if (i % 2 == 0) { user.transform.position = userPos[0] + new Vector3((float)0.9 * -aux, (float)0.487 * rowAux, (float)-0.979 * rowAux); } else { user.transform.position = userPos[0] + new Vector3((float)0.9 * aux, (float)0.487 * rowAux, (float)-0.979 * rowAux); aux++; } userSeat.Add(seat); userList.Add(user); } rowAux++; numUsers -= 9; } while (cont); GameObject.Find("user" + guiContoller.seat).transform.FindChild("MainCamera").gameObject.SetActive(true); } }
public void OnMouseDown() { //access the GUI script to check that the simulation has not been started //and the getDoors script to access add/remove doors GameObject plane = GameObject.FindGameObjectWithTag("plane"); script = (GUIScript)plane.GetComponent("GUIScript"); doorScript = (getDoors)plane.GetComponent("getDoors"); GameObject door = getDoor(this.name); //if the animation has not been started yet and the user has clicked on a door //either add or remove door from list of doors //change colour to let user know the door has been blocked //the check to see if there is at least one door open at all times is done in //getDoors script, so no need to check again here if (script.start == false && door != null) { if (check == 1) { check = 0; this.renderer.material.color = Color.green; this.renderer.material.color -= new Color(0, 0, 0, .50f); doorScript.addDoor(door); } else { if (doorScript.removeDoor(door)) { check = 1; this.renderer.material.color = Color.red; this.renderer.material.color -= new Color(0, 0, 0, .50f); } } } }
// Use this for initialization void Start() { bunnies = GameObject.FindGameObjectsWithTag("Rabbit"); cm = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraMove>(); pos = 0; g = gameObject.GetComponent<GUIScript>(); }
/* Start & Update */ void Start() { mainGUI = this.GetComponent <GUIScript>(); this.CurrentCursor = CURSOR.STANDARD; // UpdateManager.OnUpdate += DoUpdate; UpdateManager.OnMouseUpdate += DoUpdate; }
// Use this for initialization void Start() { if (musicPlayer != null) { musicScript = musicPlayer.GetComponent <MusicPlayerScript>(); } if (mainCamera != null) { cameraControl = mainCamera.GetComponent <CameraFollow2D> (); } if (Boss != null) { bossControl = Boss.GetComponent <BossScript> (); bossEnter = Boss.GetComponent <MoveScript> (); bossCollider = Boss.GetComponent <PolygonCollider2D> (); bossControl.enabled = false; bossEnter.enabled = false; bossCollider.enabled = false; } if (GUI != null) { guiScript = GUI.GetComponent <GUIScript> (); } entranceCountdown = -11; }
private void Init() { enemyStats = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyPokemonHandler>(); playerStats = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerPokemonHandler>(); gui = GameObject.FindGameObjectWithTag("GUIScripts").GetComponent <GUIScript>(); attack_Switch_Case = GameObject.FindGameObjectWithTag("Attacks").GetComponent <Attack_Switch_Case>(); }
void Start() { cam = Camera.main.GetComponent <CameraFade>(); cam.OnFadeOutCompleted += FadeOutCompleted; if (!GetComponent <GUIText>().text.StartsWith("[")) { GetComponent <GUIText>().text = "[" + GetComponent <GUIText>().text; } if (!GetComponent <GUIText>().text.EndsWith("]")) { GetComponent <GUIText>().text = GetComponent <GUIText>().text + "]"; } GetComponent <GUIText>().text = GetComponent <GUIText>().text.ToUpper(); originalText = GetComponent <GUIText>().text; guiScript = Functions.GetComponentInGameObject <GUIScript>("GUI"); gameObject.AddComponent <AudioSource>(); gameObject.AddComponent <AdjustSoundEffectLevel>(); clicked = false; }
void Start() { panels = new GameObject[3]; DontDestroyOnLoad(gameObject); server.GetComponent <reallyimportantplayerIDscript>().AddPlayer(); playerID = server.GetComponent <reallyimportantplayerIDscript>().playerCount; if (isLocalPlayer) { RoomProperties.localPlayer = gameObject; //CmdChooseColor(); } //Transferred from the old PlayerLobby Script if (SceneManager.GetActiveScene().name == "Menu") { canvas = GameObject.Find("MenuCanvas").GetComponent <GUIScript>(); if (isLocalPlayer) { print("I MADE IT YES"); canvas.localPlayer = this; playerName = playerID.ToString(); CmdSetName(playerName); CmdSendInfo(new PlayerInfo(playerName)); print(playerName); } } if (isServer) { print("Start"); //InvokeRepeating("CmdPositionCorretions", 0f, invokeRepeatRate); } }
// Update is called once per frame void Update() { if (GUIScript.GetGameOn() == true) { LarsX = transform.position.x; // Gets Larses current X coordinates LarsZ = transform.position.z; // Gets Larses current Z coordinate // The following code will make our character move with the a,w,d,s or arrow keys and make him face in that direction if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) { transform.position += new Vector3(-3.0f, 0, 0) * Time.deltaTime; transform.eulerAngles = new Vector3(0, 270, 0); } if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) { transform.position += new Vector3(3.0f, 0, 0) * Time.deltaTime; transform.eulerAngles = new Vector3(0, 90, 0); } if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) { transform.position += new Vector3(0, 0, 3f) * Time.deltaTime; transform.eulerAngles = new Vector3(0, 0, 0); } if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) { transform.position += new Vector3(0, 0, -3f) * Time.deltaTime; transform.eulerAngles = new Vector3(0, 180, 0); } // This statement will make Lars shot a ball of fire if (Input.GetKeyDown(KeyCode.Space) && BallIsReady == true) { Instantiate(Spawn, transform.position + transform.forward, Quaternion.identity); BallIsReady = false; } // This following code will make a timer for the cooldown for when Lars can fire another ball of fire (so he can't spam them) if (BallIsReady == false) { BallCoolDown--; // When a ball of fire have been fired off will this variable cound down each frame until it reaches 0 if (BallCoolDown == 0) { BallIsReady = true; // A new ball can then be fired again BallCoolDown = 48; // And the timer resets to 2 seconds } } // Lars shall not be able to stack too much HP, this will set the cap so he can't reach over his maximum HP if (HeroHP > MaxHP) { HeroHP = MaxHP; } // If Lars's HP becomes 0 or below then will he be destroyed if (HeroHP <= 0) { Destroy(gameObject); } } }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); gui = GameObject.Find("Main Camera").GetComponent <GUIScript>(); btn = GameObject.Find("Main Camera").GetComponent <ButtonsScript>(); currentPhysicalDamages = currentStrength; ChangeAP(0); }
// Use this for initialization void Start() { GameObject guiCanvas = GameObject.Find("GUI"); guiScript = guiCanvas.GetComponent <GUIScript>(); roads = new List <GameObject>(GameObject.FindGameObjectsWithTag("Road").OrderBy(go => go.name)).ToArray(); hpBar = transform.Find("HPbar").gameObject; }
private void Start() { script = SceneGlobals.ui_script; add_menu = script.add_group_menu; player_control = SceneGlobals.Player.Object.GetComponent <ShipControl>(); arrow_size_slider = GameObject.Find("arrow_size").GetComponent <Slider>(); }
void Start() { Screen.lockCursor = true; unit = GameObject.Find("Cube"); CS = unit.GetComponent<GUIScript>(); //un = unit.GetComponent<unitScript>(); camtar = GameObject.Find("camtar").transform; }
void Start() { maincamera = GameObject.Find("Main Camera"); guiScript = maincamera.GetComponent<GUIScript>(); soundManager = GameObject.Find("SoundManager").GetComponent<SoundManager>(); shieldScript = GameObject.Find("l_arm").GetComponent<ShieldScript>(); swordScript = GameObject.Find("r_arm").GetComponent<SwordScript>(); }
public void StartGame() { startButton.enabled = false; startButton.GetComponentInChildren <CanvasGroup>().alpha = 0; GUIScript.LogStatus("Starting game"); var charSelect = GameObject.FindObjectOfType <CharSelectScript>(); charSelect.InitCharSelect(); }
void Awake() { if (Instance != null) { Debug.LogError("More than one instance of GUIScript being created!"); } Instance = this; }
public static void StartRound(int playerNumber) { GUIScript.LogStatus("Starting round"); var charSelect = GameObject.FindObjectOfType <CharSelectScript>(); charSelect.FlopUnselectedChars(); // TODO: Set players turns PlayerTurn(playerNumber); }
void Awake() { if (Instance != null) { Debug.LogError("More than one instance of GUIScript being created!"); } Instance = this; }
// Use this for initialization void Start() { tempID = Random.Range(0, 151); attackData = GameObject.FindGameObjectWithTag("AttackData").GetComponent <PokemonAttacks>(); pokeDex = GameObject.FindGameObjectWithTag("Library").GetComponent <PokemonLibrary>(); gif = this.GetComponent <GifRenderer>(); gui = GameObject.FindGameObjectWithTag("GUIScripts").GetComponent <GUIScript>(); tc = GameObject.FindGameObjectWithTag("TurnController").GetComponent <TurnController>(); Init(); }
void StartNewGame() { enemyInfo = new PlayerHelper(this, "Comp"); ps = new PlayerHelper(this, "Human"); ps.SetTheEnemy(enemyInfo); enemyInfo.SetTheEnemy(ps); GUIScript guiS = new GUIScript(ps, enemyInfo); PushCardOnDeck(new Vector3()); }
// Start is called before the first frame update void Start() { guiScript = GameObject.Find("Main Camera").GetComponent <GUIScript>(); stars = new GameObject[5]; stars[0] = GameObject.Find("Star1"); stars[1] = GameObject.Find("Star2"); stars[2] = GameObject.Find("Star3"); stars[3] = GameObject.Find("Star4"); stars[4] = GameObject.Find("Star5"); }
public void animation_update() { GameObject guibar = GameObject.Find("GUI - Bar"); gui_instance = guibar.GetComponent<GUIScript>(); float bps = gui_instance.beats_per_second; reflected_bps = bps; bino.animation["running"].speed = 1.6f * bps; }
void Start() { //cam.SetActive(false); //w = Screen.width; h = Screen.height; height = Mathf.RoundToInt(h / 100 * 8); offsetBetweenHearts = Mathf.RoundToInt(((float)w / 100.0f) / 2.0f); width = height; //width = 3 * height; instance = this; //curTexture = textures[2]; }
void Start() { //cam.SetActive(false); //w = Screen.width; h = Screen.height; height = Mathf.RoundToInt(h / 100 * 8); offsetBetweenHearts = Mathf.RoundToInt(((float)w / 100.0f) / 2.0f); width = height; //width = 3 * height; instance = this; //curTexture = textures[2]; }
public void PacmanLoseLife() { lives--; gameState = GameState.Dead; // update UI too GUIScript ui = GameObject.FindObjectOfType <GUIScript>(); Destroy(ui.lives[ui.lives.Count - 1]); ui.lives.RemoveAt(ui.lives.Count - 1); }
// Use this for initialization void Start() { GameObject temp = GameObject.Find("player_prefab"); thePlayer = temp.GetComponent<player_class>(); combos = temp.GetComponent<combo_master>(); GameObject temp2 = GameObject.Find("GUI - Bar"); tolerance = temp2.GetComponent<GUIScript>(); GameObject temp3 = GameObject.Find("Director"); theDirector = temp3.GetComponent<Director>(); }
void Start() { rect = GetComponent <RectTransform>(); gui_script = SceneGlobals.ui_script; player_script = SceneGlobals.Player.control_script; source_button = GameObject.Find("turr_slide"); mask_transform = GetComponentInChildren <RectMask2D>().transform; slider = GetComponentInChildren <Slider>(); tgt_choice = GameObject.Find("TG_selecter").GetComponent <Dropdown>(); ammo_choice = GameObject.Find("Ammo_selecter").GetComponent <Dropdown>(); name_input = GetComponentInChildren <InputField>(); }
void OnGUI() { // This one will show the number of apple seeds the player have collected if (GUIScript.GetGameOn() == true) { GUI.Label(new Rect(40, 80, 200, 100), "<size=40>" + Lars.GetPoints() + "</size>"); } if (GUI.Button(new Rect(10, 10, 100, 50), "Quit")) { Application.Quit(); } }
public void FlopUnselectedChars() { foreach (var characterObj in this.charsObjs) { var charScript = characterObj.GetComponent(typeof(CharacterScript)) as CharacterScript; if (!charScript.isSelected) { GUIScript.LogStatus("Char {0} flipped", charScript.charType); characterObj.SetActive(false); } } }
// Use this for initialization void Start() { if (neck == null) { guiController = (GUIScript)FindObjectOfType(typeof(GUIScript)); userObject = GameObject.Find("user" + guiController.seat); neck = userObject.transform.Find("Armature").gameObject.transform.Find("Hips").gameObject; neck = neck.transform.Find("Spine").gameObject.transform.Find("Chest").gameObject; neck = neck.transform.Find("Neck").gameObject.transform.Find("Head").gameObject; } neck.transform.rotation = Quaternion.Euler(this.transform.localEulerAngles.x, this.transform.localEulerAngles.y, this.transform.localEulerAngles.z); }
private void Awake() { if (instance = null) { instance = this; } GameOver = false; GameClear = false; //点数表示用のテクストを探す _pointNum = GameObject.FindGameObjectsWithTag("GoalPoint").Length; _pointText.GetComponent <Text>().text = " X " + point + " / " + _pointNum; _gui = GetComponent <GUIScript>(); }
//private SelectorScript SelectionSprite; //public static bool CameraChanged = false; /* Properties */ /* Start & Update */ void Start() { mainGUI = this.GetComponent<GUIScript>(); MouseMove = this.gameObject.AddComponent<MouseMovement>(); UpdateManager.OnUpdate += DoUpdate; // Get SelectionRectangle /*foreach (GameObject rectangle in GameObject.FindGameObjectsWithTag("Rectangles")) { if (rectangle.gameObject.name == "SelectionRectangle") { SelectionSprite = rectangle.GetComponent<SelectorScript>(); break; } }*/ }
// Use this for initialization void Start() { AttackList = new List<GameObject>(); GUI = GameObject.Find("GUI").GetComponent<GUIScript>(); hitableEnemies = new List<GameObject>(); // Time.timeScale = 0.5f; LstSquQuadRegr solvr = new LstSquQuadRegr(); solvr.AddPoints(0, 0); solvr.AddPoints(MaxCharge, 1); solvr.AddPoints(2 * MaxCharge, 0); a = (float)solvr.aTerm(); b = (float)solvr.bTerm(); c = (float)solvr.cTerm(); print("a: " + a + ", b: " + b + ", c: " + c); }
// Use this for initialization void Start() { gridLoader = GameObject.FindGameObjectWithTag("GameController").GetComponent<GridLoader>(); guiScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GUIScript>(); cameraComponent = this.GetComponent<Camera>(); simulationScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<SimulationScript>(); //This determines how the mouse direction is mapped to movements in the 3d space right = new Vector3(1,0,-1).normalized; upward = new Vector3(1,0,1).normalized; groundPlane = new Plane(new Vector3(0,1,0), new Vector3(0,0,0)); mode = "panning"; meteorSelect.renderer.enabled = false; shakeTime = 0.0f; }
//when an object collides with a door void OnTriggerStay(Collider other) { GameObject plane = GameObject.FindGameObjectWithTag("plane"); script =(GUIScript) plane.GetComponent("GUIScript"); //since the passengers have 2 colliders, to enable some of them to give //priority whenever they collide with another passenger, this script will register //every collision, making that 2 / passenger //the check below is to ensure every collision is registered once if (!other.isTrigger){ if (this.gameObject.name == "DoorFL") script.updateEvacFL(); else if (this.gameObject.name == "DoorFR") script.updateEvacFR(); else if (this.gameObject.name == "DoorBL") script.updateEvacBL(); else if (this.gameObject.name == "DoorBR") script.updateEvacBR(); else if (this.gameObject.name == "DoorML1") script.updateEvacML1(); else if (this.gameObject.name == "DoorML2") script.updateEvacML2(); else if (this.gameObject.name == "DoorMR1") script.updateEvacMR1(); else if (this.gameObject.name == "DoorMR2") script.updateEvacMR2(); other.gameObject.SetActive(false); } }
void Start () { view = camera.pixelRect; mainGUI = GUIScript.main.GetComponent<GUIScript>(); buildingBuilder = GameObject.FindGameObjectWithTag("ScriptContainer").GetComponent<BuildingBuilder>(); buttonSIDEstyle.fontSize = buttonStyle.fontSize = (int)((float)buttonStyle.fontSize * ScaleX); guiStyle.fontSize = (int)((float)guiStyle.fontSize * ScaleX); guiSIDEstyle.fontSize = (int)((float)guiSIDEstyle.fontSize * ScaleX); guiStyle.border.left = (int)(-1.62f * ScaleX); guiStyle.border.right = (int)(-3.25f * ScaleX); guiStyle.border.top = (int)(20.5f * ScaleY); guiStyle.border.bottom = (int)(20.5f * ScaleY); guiStyle.padding.top = (int)(-15f*ScaleX); guiStyle.padding.left = (int)(23.79f * ScaleX); guiStyle.overflow.top = (int)(-6.3f * ScaleY); guiStyle.overflow.bottom = (int)(9.5 * ScaleY); buttonSIDEstyle.fixedWidth *= ScaleX; buttonSIDEstyle.fixedHeight *= ScaleY; //UnitPosition = new Vector2(GUIScript.ScreenSize.x - 100, 130); }
void Start () { this.mainGUI = GUIScript.main.GetComponent<GUIScript>(); this.IsSignedIn = false; gameObject.renderer.enabled = false; }
// Use this for initialization void Start() { GameObject gui = Utilities.FindGameObject("GUI"); if(gui != null) guiScript = gui.GetComponent<GUIScript>(); }
void Start() { guiScript = GameObject.Find("Main Camera").GetComponent<GUIScript>(); }
// Use this for initialization void Start() { sockets = new Sockets(); client = new Client(); opPosY = 128; ballPosX = 0; ballPosY = 0; buffer = new byte[6]; gameStart = false; player1Score = 0; player2Score = 0; gui = GameObject.Find("GUI").GetComponent<GUIScript>(); p1 = (Player1) GameObject.Find ("Player1").GetComponent ("Player1"); p2 = (Player2) GameObject.Find ("Player2").GetComponent ("Player2"); bscript = (BallScript) GameObject.Find ("GameBall").GetComponent("BallScript"); lPaddle = GameObject.Find ("Goal2"); bWall = GameObject.Find ("BottomWall"); paddleRatio = (250.0f / (GameObject.Find("Goal1").transform.position.x - GameObject.Find("Goal2").transform.position.x)); wallRatio = (250.0f / (GameObject.Find ("TopWall").transform.position.y - bWall.transform.position.y)); }
// Use this for initialization void Start () { gs = GUIMenu.GetComponent<GUIScript>(); gt = this.GetComponent<GUIText>(); }
// Use this for initialization void Start() { tempID = Random.Range(0, 151); attackData = GameObject.FindGameObjectWithTag("AttackData").GetComponent<PokemonAttacks>(); pokeDex = GameObject.FindGameObjectWithTag("Library").GetComponent<PokemonLibrary>(); gif = this.GetComponent<GifRenderer>(); gui = GameObject.FindGameObjectWithTag("GUIScripts").GetComponent<GUIScript>(); tc = GameObject.FindGameObjectWithTag("TurnController").GetComponent<TurnController>(); Init(); }
// Use this for initialization void Start() { controller = this.GetComponent<KinectPointController>(); camera = GameObject.Find("CameraRight"); GameObject guiTutorial = GameObject.Find ("GUI-Tutorial"); if (guiTutorial != null) tutorialScript = guiTutorial.GetComponent<Tutorial> (); GameObject gui = Utilities.FindGameObject("GUI"); if(gui != null) guiScript = gui.GetComponent<GUIScript>(); hip = controller.Hip_Center; //KinectPointController startPos = this.transform.position; speed = 0.0f; }
void Start() { //------Retrive External Scripts------\\ moveScript = gameObject.GetComponent<PlayerMove>(); guiScript = GameObject.Find("GUI").gameObject.GetComponent<GUIScript>(); }
// Use this for initialization void Start() { if (ObstacleController.PLAYER != null) { hm = ObstacleController.PLAYER.GetComponent<HeroMovement>(); anim = ObstacleController.PLAYER.GetComponent<Animator>(); anim.SetInteger("AttackState", 0); anim.SetLayerWeight(1, 1); anim.SetLayerWeight(2, 1); anim.SetLayerWeight(3, 1); } attackAnimCountdown = 0f; AttackList = new List<GameObject>(); GUI = Camera.mainCamera.GetComponent<GUIScript>(); hitableEnemies = new List<GameObject>(); // Time.timeScale = 0.5f; LstSquQuadRegr solvr = new LstSquQuadRegr(); solvr.AddPoints(0, 0); solvr.AddPoints(MaxCharge / 2, 1); solvr.AddPoints(MaxCharge, 0); a = (float)solvr.aTerm(); b = (float)solvr.bTerm(); c = (float)solvr.cTerm(); //print("a: " + a + ", b: " + b + ", c: " + c); }
// Use this for initialization void Start() { foreach (CapsuleCollider rs in this.gameObject.GetComponentsInChildren<CapsuleCollider>()) { rs.isTrigger = true; } foreach (BoxCollider rs in this.gameObject.GetComponentsInChildren<BoxCollider>()) { rs.isTrigger = true; } foreach (SphereCollider rs in this.gameObject.GetComponentsInChildren<SphereCollider>()) { rs.isTrigger = true; } foreach (Rigidbody rs in this.gameObject.GetComponentsInChildren<Rigidbody>()) { rs.Sleep(); } currentSpeed = MoveSpeed; dead = false; defaultRot = transform.rotation; complete = false; anim = gameObject.GetComponent<Animator>(); GUI = Camera.mainCamera.GetComponent<GUIScript>(); am = GameObject.Find("FellowHeroes").GetComponent<ArmyMovement>(); ha = gameObject.GetComponent<HeroAttack>(); }
void Start() { GUI = Camera.mainCamera.GetComponent<GUIScript>(); }
void Start() { gui = GameObject.FindGameObjectWithTag ("GUI").GetComponent<GUIScript>(); navAgent = GetComponent<NavMeshAgent>(); player = GameObject.FindGameObjectWithTag("Player"); NotificationCenter.DefaultCenter.AddObserver(this, "InvisibilityTriggered"); }
void Awake() { main = this.gameObject.GetComponent<GUIScript>(); }
/*//inventory problem * * * * geen idee * GUI melding * het oppakken * * * * komt waarschijnlijk door het new keyword en hoe ik door de list ga * * adden aan intory array * aan de list adden(melding new key word) */ void Start() { Gui = GetComponent<GUIScript>(); }
void Start() { gui = (GUIScript)GameObject.Find ("GUIScript").GetComponent (typeof(GUIScript)); cessna = (CessnaScript)GameObject.Find ("Cessna").GetComponent (typeof(CessnaScript)); bus = (BusScript) GameObject.Find ("Bus").GetComponent (typeof(BusScript)); score = 0; state = "putRunway"; }