Esempio n. 1
0
        public void ReadGameDirectory(string path)
        {
            DataPath      = path;
            IsInitialized = false;

            System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
            stopwatch.Start();

            System.Threading.Thread workerThread = null;

            loadWaitWorker = new BackgroundWorker {
                WorkerReportsProgress = true
            };
            loadWaitWorker.DoWork += ((s, e) =>
            {
                try
                {
                    System.Threading.Thread.CurrentThread.CurrentUICulture = System.Globalization.CultureInfo.InvariantCulture;
                    workerThread = System.Threading.Thread.CurrentThread;

                    loadWaitWorker.ReportProgress(-1, "Reading game directory...");
                    ReadHeaderIdentify();

                    PrepareDirectoryUnpack();

                    loadWaitWorker.ReportProgress(-1, "Generating character map...");
                    EtrianString.GameVersion = Version;

                    loadWaitWorker.ReportProgress(-1, "Initializing font renderers...");
                    ushort characterCount = (ushort)((SmallFontInfoOffset - MainFontInfoOffset) / 2);
                    MainFontRenderer = new FontRenderer(this, Path.Combine(path, MainFontFilename + ".ntft"), MainFontInfoOffset, characterCount);
                    SmallFontRenderer = new FontRenderer(this, Path.Combine(path, SmallFontFilename + ".ntft"), SmallFontInfoOffset, characterCount);

                    MessageFiles = ReadDataTablesByExtension(new string[] { ".mbb", ".tbb" }, messageDirs);
                    dataTableFiles = ReadDataTablesByExtension(new string[] { ".tbb" }, dataDirs);

                    archives = ReadArchiveFiles(archiveDirs);

                    EnsureMessageTableIntegrity();
                    GenerateDictionariesLists();

                    changedMessageFiles = new List <TableFile>();

                    ParsedData = ParseDataTables();
                    changedParsedData = new List <BaseParser>();

                    MapDataFiles = ReadMapDataFiles(mapDataDirs);
                    MapTileData = ParseMapData();
                    changedMapTileData = new List <BaseTile>();

                    TextureFilePaths = FindTextureFiles(textureDataDirs);

                    CleanStringDictionaries();
                    GenerateOtherDictionaries();

                    loadWaitWorker.ReportProgress(-1, "Finished loading.");
                    IsInitialized = true;
                }
                catch (System.Threading.ThreadAbortException) { }
                catch (GameDataManagerException gameException)
                {
                    GUIHelpers.ShowErrorMessage(
                        "Application Error", "An error occured while loading the game data.", "Please ensure you've selected a valid game data directory.",
                        gameException.Message, gameException.ToString(), (IntPtr)Program.MainForm.Invoke(new Func <IntPtr>(() => { return(Program.MainForm.Handle); })));
                }
#if !DEBUG
                catch (Exception exception)
                {
                    GUIHelpers.ShowErrorMessage(
                        "Application Error", "The application performed an illegal operation.", "Please contact a developer with the details of this message.",
                        exception.Message, exception.ToString(), (IntPtr)Program.MainForm.Invoke(new Func <IntPtr>(() => { return(Program.MainForm.Handle); })));
                }
#endif
            });
            loadWaitWorker.ProgressChanged += ((s, e) =>
            {
                string message = (e.UserState as string);
                if (loadWaitDialog.Cancel)
                {
                    workerThread.Abort();
                    Program.Logger.LogMessage("Loading aborted.");
                    Program.MainForm.StatusText = "Ready";
                    return;
                }

                loadWaitDialog.Details = message;
                Program.Logger.LogMessage(true, message);
            });
            loadWaitWorker.RunWorkerCompleted += ((s, e) =>
            {
                loadWaitDialog.Close();
                stopwatch.Stop();
                Program.Logger.LogMessage("Game directory read in {0:0.000} sec...", stopwatch.Elapsed.TotalSeconds);
            });
            loadWaitWorker.RunWorkerAsync();

            loadWaitDialog = new ProgressDialog()
            {
                Title = "Loading", InstructionText = "Loading game data.", Text = "Please wait while the game data is being loaded...", ParentForm = Program.MainForm
            };
            loadWaitDialog.Show(Program.MainForm);
        }