Esempio n. 1
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    protected void RenderAnswerBox(Rect posBackground)
    {
        // Draw Background
        Color color = Color.black;

        GUIHelpers.DrawQuad(posBackground, color);
    }
Esempio n. 2
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    void OnGUI()
    {
        if (CameraUtil.IsFaded)
        {
            return;
        }

        if (Toolbox.Instance.gameState.DayCounter == GameState.REGULAR_DAY)
        {
            Vector3 pos          = Camera.main.WorldToScreenPoint(_loadedContracts[_highlightedContract].transform.position);
            Rect    selectionPos = new Rect(pos.x, Screen.height - pos.y, 20, 20);
            GUIHelpers.DrawQuad(selectionPos, Color.blue);
        }
    }
Esempio n. 3
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    void OnGUI()
    {
        var diff = _moneyCounter - _renderMoney;

        if (Mathf.Abs(diff) > 0)
        {
            var a = Mathf.Max(1, diff / 15f);
            _renderMoney += (int)(Mathf.Sign(diff) * a);
        }

        var moneyGUI = new Rect(0, 0, Screen.width, 20);
        var style    = new GUIStyle {
            fontSize = 20, alignment = TextAnchor.UpperCenter, normal = { textColor = Color.white }
        };
        var moneyText           = "Bank Balance: $ " + _renderMoney;
        var moneyTextDimensions = GUI.skin.label.CalcSize(new GUIContent(moneyText));

        //Draw blackbar + money
        GUIHelpers.DrawQuad(moneyGUI, Color.black);
        GUI.Label(moneyGUI, moneyText, style);
        //Draw money additions.
        var moneyDrawOffset = Screen.width / 2f + moneyTextDimensions.x;   //the money text is centered in the middle of the screen.

        foreach (var moneyAddition in _moneyAdditions)
        {
            var positive = Mathf.Sign(moneyAddition.Amount) > 0;
            var addText  = positive ? "+" + moneyAddition.Amount : "" + moneyAddition.Amount;
            var addSize  = GUI.skin.label.CalcSize(new GUIContent(addText));
            var addStyle = new GUIStyle(style)
            {
                normal = { textColor = positive ? Color.green : Color.red }
            };
            GUI.Label(new Rect(moneyDrawOffset, 0, addSize.x, addSize.y), addText, addStyle);
            moneyDrawOffset += addSize.x * 2;
        }
        _moneyAdditions.RemoveAll(m => m.ExpirationTime < Time.time);

        //Draw centertext
        if (_showingCenterText)
        {
            GUI.Label(_center, _centerText, new GUIStyle {
                fontSize = 30, alignment = TextAnchor.MiddleCenter, normal = { textColor = Color.white }
            });
        }
    }
Esempio n. 4
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    protected void RenderAnswer(int i, float dialogueOffset)
    {
        int  dialogueOffsetInt = (int)dialogueOffset;         // Offsets the responses in the y-direction so they don't clash with the displayed dialogue.
        Rect responsePos       = new Rect(0, (i * dialogueFontSize) + dialogueOffsetInt + 5, Screen.width, dialogueFontSize);

        if (i == _highlightedResponse)
        {
            GUIHelpers.DrawQuad(responsePos, Color.white);
        }

        GUIStyle style = new GUIStyle();

        style.fontSize  = dialogueFontSize;
        style.alignment = TextAnchor.UpperCenter;
        if (i == _highlightedResponse)
        {
            style.normal.textColor = Color.black;
        }
        else
        {
            style.normal.textColor = Color.white;
        }
        GUI.Label(responsePos, "[ " + CurrentNode.Responses[i] + " ]", style);
    }