Esempio n. 1
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim      = skill.GetVictim();
            int            skill_level = skill.GetLevel();

            victim.SetTime(900000.0f);
            victim.SetBuffid(4);
            victim.SetValue(skill_level);
            victim.SetAddantiwrap(true);
            return(true);
        }
Esempio n. 2
0
        public override bool BlessMe(GSkill skill)
        {
            GPlayerWrapper victim = skill.GetVictim();

            victim.SetProbability(100.0f);
            victim.SetTime(100.0f);
            victim.SetRatio(1.0f);
            victim.SetBuffid(2);
            victim.SetValue(4435.0f);
            victim.SetDelaycast(true);
            victim.SetTime(10000.0f);
            victim.SetBuffid(1);
            victim.SetValue(2500.0f);
            victim.SetAddantiwrap(true);
            return(true);
        }
Esempio n. 3
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim      = skill.GetVictim();
            int            skill_level = skill.GetLevel();

            victim.SetProbability(400.0f);
            victim.SetTime(((2000 * skill_level)));
            victim.SetRatio(0.2f);
            victim.SetBuffid(0);
            victim.SetWeak(true);
            victim.SetTime(((2000 * skill_level)));
            victim.SetBuffid(0);
            victim.SetValue(400.0f);
            victim.SetSubantisleep(true);
            victim.SetTime(((2000 * skill_level)));
            victim.SetBuffid(0);
            victim.SetValue(400.0f);
            victim.SetAddantiwrap(true);
            return(true);
        }
Esempio n. 4
0
        public override bool StateAttack(GSkill skill)
        {
            GPlayerWrapper victim      = skill.GetVictim();
            int            skill_level = skill.GetLevel();

            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantidizzy(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantisleep(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantiwrap(true);
            victim.SetTime(15000.0f);
            victim.SetBuffid(1);
            victim.SetValue(((100 * skill_level)));
            victim.SetAddantislow(true);
            return(true);
        }