public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); victim.SetTime(40000.0f); victim.SetBuffid(1); victim.SetValue(100.0f); victim.SetAddanti(true); return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper victim = skill.GetVictim(); int skill_level = skill.GetLevel(); victim.SetTime(((900000 * skill_level))); victim.SetBuffid(0); victim.SetValue(100.0f); victim.SetAddanti(true); return(true); }