private void Init() { FrameNum = 0; Logger.Start(false); if (_mbEditor) { #if UNITY_EDITOR _mResMgr = new EditorResource(); #endif } else { _mResMgr = new ProjectResource(); } if (_mResMgr != null) { _mResMgr.Start(); } _realTime = new Realtime(); _mScene = new GOEGameScene(); _audioMgr = new GOEAudioMgr(); _qualityMgr = new GOEQualityMgr(); }
private void Destroy() { _mScene.DeInit(); _mScene = null; _mResMgr.Shutdown(); _mResMgr = null; Logger.Shutdown(); }