public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { GL.RenderbufferStorage( (RenderbufferTarget)target, (RenderbufferStorage)internalFormat, width, height); }
public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { try { this.BeginFunc(); this._gl.RenderbufferStorage(target, internalFormat, width, height); } finally { this.EndFunc(); } }
public static void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { GL._gl.RenderbufferStorage(target, internalFormat, width, height); }
public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { }