public void HandleKeyUp(string key)
    {
        Player player;

        if (GGJGameManager.TryGetPlayer(key, out player))
        {
            player.ResetSize();
        }
    }
    public void HandleKeyHold(string key)
    {
        Player player;

        if (GGJGameManager.TryGetPlayer(key, out player))
        {
            player.Grow();
        }
    }
Esempio n. 3
0
    public void HandleKeyDown(string key)
    {
        Player player;

        if (GGJGameManager.TryGetPlayer(key, out player))
        {
            player.Jump();
        }
    }
 public void HandleKeyDown(string key)
 {
     if (key.Equals("space"))
     {
         GGJGameManager.SetState("play");
     }
     else
     {
         Player player;
         if (GGJGameManager.TryGetPlayer(key, out player))
         {
             player.ResetSize();
             player.Jump();
         }
         else
         {
             GameObject playerGO = GameObject.Instantiate(_playerPrefab);
             player = playerGO.GetComponent <Player>();
             player.Setup(key);
             GGJGameManager.AddPlayer(key, player);
         }
     }
 }