public void OnStateEnter() { // var scoreLayouts = GameObject.FindGameObjectsWithTag("Score"); // List<string> names = GGJGameManager.GetPlayerNames(); // int j = 0; // for (int i = 0; i < names.Count; i++) // { // if (scoreLayouts[j].transform.childCount > 9) { j++; } // _textPrefab = Object.Instantiate(TextPrefab); // Player player; // GGJGameManager.TryGetPlayer(names[i], out player); // _textPrefab.GetComponent<Text>().text = names[i].ToUpper() + ": " + player.score; // _textPrefab.transform.SetParent(scoreLayouts[j].transform, false); // } _level = (Object.Instantiate(_levelPrefab) as GameObject).transform; _level.position = Vector3.zero; GGJGameManager.SetMusic(true); }
public void OnStateExit() { GGJGameManager.SetMusic(false); }