public float GetTorque(float angle, float distance) { IDictionary <int, IList <FuzzyValue <IInputFuzzyMember> > > fuzzified; IList <FuzzyValue <IResultFuzzyMember> > evaluated; var result = fls.Evaluate(new Dictionary <int, float> { { this.angle.Category, angle }, { this.distance.Category, distance } }, out fuzzified, out evaluated); //Debug.Log("------------------Right------------------"); //Debug.Log("------------------[Angle]------------------"); //foreach (var fuz in fuzzified[1]) //{ // Debug.Log("------------------ " + fuz.FuzzyMember.Name + " : " + fuz.Degree + "------------------ "); //} //Debug.Log("[Distance]"); //foreach (var fuz in fuzzified[2]) //{ // Debug.Log("------------------ " + fuz.FuzzyMember.Name + " : " + fuz.Degree + "------------------ "); //} //Debug.Log("[Result]"); //foreach (var fuz in evaluated) //{ // Debug.Log(fuz.FuzzyMember.Name + " : " + fuz.Degree); //} return(result); }
public float GetTorque(float angle, float distance) { IDictionary <int, IList <FuzzyValue <IInputFuzzyMember> > > fuzzified; IList <FuzzyValue <IResultFuzzyMember> > evaluated; var result = fls.Evaluate(new Dictionary <int, float> { { this.angle.Category, angle }, { this.distance.Category, distance } }, out fuzzified, out evaluated); return(result); }
public float GetPriority(float sShoot, float sPass, float ballX, float ballY) { IDictionary <int, IList <FuzzyValue <IInputFuzzyMember> > > fuzzified; IList <FuzzyValue <IResultFuzzyMember> > evaluated; var result = fls.Evaluate(new Dictionary <int, float> { { this.Shoot.Category, sShoot }, { this.Pass.Category, sPass }, { this.BallX.Category, ballX }, { this.BallY.Category, ballY } }, out fuzzified, out evaluated); return(result); }
public float GetState(float orientation, float distanceDifference, float distanceGoal) { IDictionary <int, IList <FuzzyValue <IInputFuzzyMember> > > fuzzified; IList <FuzzyValue <IResultFuzzyMember> > evaluated; float result = 0; try { result = fls.Evaluate(new Dictionary <int, float> { { this.orientation.Category, orientation }, { this.distanceDifference.Category, distanceDifference }, { this.distanceGoal.Category, distanceGoal } }, out fuzzified, out evaluated); } catch (Exception e) { } return(result); }