void Update() { m_cam = Camera.main.transform; RaycastHit hit; //If the player isnt hiding it will restrict player movement when 'e' is pressed if(!m_isHiding) { if(Physics.Raycast(m_cam.position, m_cam.TransformDirection(Vector3.forward), out hit, interactionDistance)) { if(hit.transform.tag == "furniture") { if(Input.GetKeyDown("e")) { furnitureScript = hit.transform.GetComponentInChildren<Furniture>(); if(furnitureScript.setHider(transform)) { m_isHiding = true; } //set player movement restrictions } } } } //If the player is hiding, pressing 'e' will release player movement else { if(Input.GetKeyDown("e")) { stopHiding(); // transform.rigidbody.constraints = RigidbodyConstraints.FreezeAll; //GetComponent<Rigidbody>().constraints furnitureScript.releaseHider(); } } }