Esempio n. 1
0
 protected override void setProperty(XElement element)
 {
     foreach (XElement item in element.Element("_ship").Elements())
     {
         Mem_shipBase mem_shipBase = new Mem_shipBase();
         mem_shipBase.setProperty(item);
         Ship.Add(mem_shipBase);
     }
     foreach (XElement item2 in element.Element("_slotitem").Elements())
     {
         Slotitem.Add(Model_Base.SetUserData <Mem_slotitem>(item2));
     }
     foreach (XElement item3 in element.Element("_furniture").Elements())
     {
         Furniture.Add(Model_Base.SetUserData <Mem_furniture>(item3));
     }
     foreach (XElement item4 in element.Element("_ship_book").Elements())
     {
         Ship_book.Add(Model_Base.SetUserData <Mem_book>(item4));
     }
     foreach (XElement item5 in element.Element("_slot_book").Elements())
     {
         Slot_book.Add(Model_Base.SetUserData <Mem_book>(item5));
     }
     foreach (var item6 in element.Element("_clear").Elements().Select((XElement obj, int idx) => new
     {
         obj,
         idx
     }))
     {
         _clear[item6.idx] = int.Parse(item6.obj.Value);
     }
     FleetLevel = int.Parse(element.Element("_fleetLevel").Value);
     FleetExp   = uint.Parse(element.Element("_fleetExp").Value);
 }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (Furniture == null)
        {
            return;
        }
        var f = collision.gameObject.GetComponent <Furniture>();

        if (f && !Furniture.Contains(f))
        {
            Furniture.Add(f);
            f.Zone = this;
        }

        OnUpdateLayout();
    }
Esempio n. 3
0
 public ActionResult Add(Furniture u)
 {
     u.Add();
     return(View());
 }