public float GetWetMass()
    {
        float num = 0f;

        foreach (GameObject item in AttachableBuilding.GetAttachedNetwork(commandModule.GetComponent <AttachableBuilding>()))
        {
            RocketModule component = item.GetComponent <RocketModule>();
            if ((Object)component != (Object)null)
            {
                FuelTank     component2 = component.GetComponent <FuelTank>();
                OxidizerTank component3 = component.GetComponent <OxidizerTank>();
                SolidBooster component4 = component.GetComponent <SolidBooster>();
                if ((Object)component2 != (Object)null)
                {
                    num += component2.MassStored();
                }
                if ((Object)component3 != (Object)null)
                {
                    num += component3.MassStored();
                }
                if ((Object)component4 != (Object)null)
                {
                    num += component4.fuelStorage.MassStored();
                }
            }
        }
        return(num);
    }