public void StartPhase() { isGameRunning = true; currentSpawner = Instantiate(collectableSpawner, spawnerPosition, Quaternion.identity); currentSpawner.GetComponent <CollectableSpawner>().fuelChance = fuelChance; upgradeUI.SetActive(false); earthAnim.SetBool("isGameRunning", true); SoundManager.PlayAudioSource(audioSource); armourManager.ResetArmour(); fuelManager.ResetFuel(); }