public void UpdateValue()
    {
        float angle = Mathf.Clamp(90f - (0.9f * FuelManager.GetFuel()), 0f, 90f);

        arrow.rotation = Quaternion.Euler(0f, 0f, angle);
        if (FuelManager.GetFuel() < FuelManager.GetMaxFuel() / 5)
        {
            icon.color = Color.yellow;

            if (!beeped)
            {
                soundsController.PlayLowFuel();
                beeped = true;
            }
        }
        else
        {
            icon.color = Color.black;
            beeped     = false;
        }
    }