void HandleFriendResponse(IPacketMsg packetMsg) { var friendResponse = new ClientMsgProtobuf <CMsgClientAddFriendResponse>(packetMsg); var callback = new FriendAddedCallback(friendResponse.Body); this.Client.PostCallback(callback); }
void HandleFriendResponse(IPacketMsg packetMsg) { var friendResponse = new ClientMsgProtobuf <CMsgClientAddFriendResponse>(packetMsg); #if STATIC_CALLBACKS var callback = new FriendAddedCallback(Client, friendResponse.Body); SteamClient.PostCallback(callback); #else var callback = new FriendAddedCallback(friendResponse.Body); this.Client.PostCallback(callback); #endif }
void HandleFriendResponse( IPacketMsg packetMsg ) { var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg ); var callback = new FriendAddedCallback( friendResponse.Body ); this.Client.PostCallback( callback ); }
void HandleFriendResponse( IPacketMsg packetMsg ) { var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg ); #if STATIC_CALLBACKS var callback = new FriendAddedCallback( Client, friendResponse.Body ); SteamClient.PostCallback( callback ); #else var callback = new FriendAddedCallback( friendResponse.Body ); this.Client.PostCallback( callback ); #endif }