Example #1
0
        void HandleFriendResponse(IPacketMsg packetMsg)
        {
            var friendResponse = new ClientMsgProtobuf <CMsgClientAddFriendResponse>(packetMsg);

            var callback = new FriendAddedCallback(friendResponse.Body);

            this.Client.PostCallback(callback);
        }
Example #2
0
        void HandleFriendResponse(IPacketMsg packetMsg)
        {
            var friendResponse = new ClientMsgProtobuf <CMsgClientAddFriendResponse>(packetMsg);

#if STATIC_CALLBACKS
            var callback = new FriendAddedCallback(Client, friendResponse.Body);
            SteamClient.PostCallback(callback);
#else
            var callback = new FriendAddedCallback(friendResponse.Body);
            this.Client.PostCallback(callback);
#endif
        }
Example #3
0
        void HandleFriendResponse( IPacketMsg packetMsg )
        {
            var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg );

            var callback = new FriendAddedCallback( friendResponse.Body );
            this.Client.PostCallback( callback );
        }
Example #4
0
        void HandleFriendResponse( IPacketMsg packetMsg )
        {
            var friendResponse = new ClientMsgProtobuf<CMsgClientAddFriendResponse>( packetMsg );

#if STATIC_CALLBACKS
            var callback = new FriendAddedCallback( Client, friendResponse.Body );
            SteamClient.PostCallback( callback );
#else
            var callback = new FriendAddedCallback( friendResponse.Body );
            this.Client.PostCallback( callback );
#endif
        }