public FreeContext(Contexts contexts) { this.EntitasContexts = contexts; Bufs = new FreeBufManager(); TimerTask = new TimerTask(); MultiFrame = new MultiFrameActions(); TestCase = new TestCase(); }
public BaseEventArgs() { this.map = new MyDictionary <string, IParable>(); this.directMap = new MyDictionary <string, IParable>(); this.units = new GameUnitSet(); this.temp = new MyDictionary <string, Stack <IParable> >(); this._functions = new CommonActions(); this._triggers = new GameTriggers(); this._componentMap = new GameComponentMap(); this._components = new GameComponents(); this._bufs = new FreeBufManager(); this._freeContext = new FreeContext(_gameContext); }